- cross-posted to:
- gaming
- janoosh ( @janoosh@szmer.info ) English6•1 year ago
Seems like a solid and overall expected effort, nothing groundbreaking. I think most of the seasoned fans expected these things. Which is good, if the basics are solid it’s easier to later build upon them. Personally, things I like the most are how citizen’s age influences their pathfinding, that we will be able to build new outside connections and of course new info views.
Also, in the video I noticed that drivers turn off their high beams at night when there’s another vehicle approaching in front of them, neat!
Nothing groundbreaking, but it might be enough to not necessarily need a mod like TMPE. And the high beams was such a cool detail!
- janoosh ( @janoosh@szmer.info ) English2•1 year ago
Exactly, hopefully it will be one less thing to worry about. If the rest of dev diaries will be at least of this “nothing groundbreaking” quality we’re in for a good game I think.
- flauschke ( @flauschke@feddit.de ) English2•1 year ago
I’m surprised they’ve dropped a new video already. I thought they would space them out more because the release date is still some time away.
Yeah they’re doing two videos every week, it seems. One to accompany the feature highlights on Monday, and another devs highlight on Thursday
- 𝙚𝙧𝙧𝙚 ( @erre@feddit.win ) English1•1 year ago
Managing traffic is the most addicting part of CS for me. Super hyped for CS2. Rerouting is gonna add so much realism.
- bagfatnick ( @bagfatnick@kulupu.duckdns.org ) English1•1 year ago
The frequency and clarity of the updates are really appreciated. I know it’s a pre-release, and the “gameplay” was likely highly selected for, but it’s looking mighty polished!