Unity isn’t a game engine. It’s a malware-pushing advertising network which merged with a game engine to acquire a delivery channel and now wears its skin. This is fine for the bigger devs and publishers structured around platform relationships, but for everyone else? Gamemaker, Godot, Unreal, Defold… pick a flavor, they’re all on square one.
- ZILtoid1991 ( @ZILtoid1991@kbin.social ) 30•1 year ago
https://peoplemaking.games/@PixelPerfectEngine/111071605716108838
Shameless plug of my own game engine, in case someone needs an alternative, and is happy with pixelart graphics.
- Quentinp ( @Quentinp@lemmy.ca ) 1•1 year ago
That link just seemst to be a mastadon feed and I cna’t seem to get any info about the engine from there.
- Gamma ( @GammaGames@beehaw.org ) English26•1 year ago
It’s a malware-pushing advertising network which merged with a game engine
FYI the accusations that were flying when they merged with IronSource were misleading: IronSource malware came from “bad actors who abused the platform”
Not that it makes it any better, they will somehow be tracking installs anyway. Inaccurately, since they went from “The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data” to “The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs” in the span of 24 hours. I’m having a hard time trusting anything they say.
- TipRing ( @TipRing@kbin.social ) 19•1 year ago
Even if they are not currently lying and have the magical ability to determine the exact number of installs. They have shown that they will arbitrarily change their pricing structure. There is no way they can be trusted. Anyone who can move their project to a new engine would be wise to do so.
- KairuByte ( @KairuByte@lemmy.dbzer0.com ) 7•1 year ago
Even if they aren’t lying and have the magical ability to determine the exact number of installs, some asshole is going to create a bot net which spams unique installs for developers they don’t like, skyrocketing the number of “installs” and therefore the cost to do business.
- Moonrise2473 ( @Moonrise2473@feddit.it ) 16•1 year ago
WTF? They paid 4.4 billions to acquire a literal malware developer?
- Gamma ( @GammaGames@beehaw.org ) English5•1 year ago
No
- Moonrise2473 ( @Moonrise2473@feddit.it ) 8•1 year ago
looks like they merged with the malware developer: https://techcrunch.com/2022/11/07/unity-and-ironsources-4-4b-merger-is-now-complete/
- Gamma ( @GammaGames@beehaw.org ) English3•1 year ago
Check out my other comment, that was misleading info spread when the news first started circulating about their merger
- Moonrise2473 ( @Moonrise2473@feddit.it ) 12•1 year ago
Yeah “bad actors” - but they knew what they were doing and didn’t do anything to stop it.
By pure coincidence they started to make more money from freemium games ads so they pivoted to that, and anyway being blocked by Ms defender was a death sentence. It was not “OMG bad actors are abusing our installers, and 99% of our customers are bad actors, let’s discontinue it immediately and find another market”
- ExLisper ( @ExLisper@linux.community ) English7•1 year ago
Also phaser.js is really good. It’s been around for some time so it’s very mature and stable, has great documentation and lot’s of examples.
- anteaters ( @anteaters@feddit.de ) 7•1 year ago
And Vampire Survivors just switched from phaser.js to Unity - wonder if they regret that now.