Whiskeyomega ( Whiskeyomega@kbin.social ) to PC Gaming@kbin.social · 3 years agoCD Projekt Red insists that Cyberpunk 2077's launch wasn't that bad, but 'it became a cool thing not to like it'www.pcgamer.comexternal-linkmessage-square39linkfedilinkarrow-up146file-textcross-posted to: pcgaming@lemmy.fmhy.ml
arrow-up146external-linkCD Projekt Red insists that Cyberpunk 2077's launch wasn't that bad, but 'it became a cool thing not to like it'www.pcgamer.comWhiskeyomega ( Whiskeyomega@kbin.social ) to PC Gaming@kbin.social · 3 years agomessage-square39linkfedilinkfile-textcross-posted to: pcgaming@lemmy.fmhy.ml
minus-squareSki ( Ski@kbin.social ) linkfedilinkarrow-up11·3 years agoI definitely followed all of the marketing and was expecting about 3 or 4 more skill trees, more meaningful choices in side quests, and generally a more living world. Plus like, 20 hours of gameplay that got cut out and turned into a cutscene.
I definitely followed all of the marketing and was expecting about 3 or 4 more skill trees, more meaningful choices in side quests, and generally a more living world. Plus like, 20 hours of gameplay that got cut out and turned into a cutscene.