I just started playing COD Black Ops Cold War because I got it through my PlayStation Plus subscription and wanted to try it out. I’ve previously played some others like Modern Warfare (1 and 2) and WWII. While it always felt a bit over the top and propaganda-ish, I really liked it for the blockbuster feeling and just turning your mind off and enjoying the set pieces. However, Cold War has a section in Vietnam and I suddenly started feeling really uncomfortable and just turned the game off.

In WWII you can easily feel like the “defender”, and even Modern Warfare felt like fighting a very specific organisation that wanted to kill millions. Here however it just becomes so hard to explain why I’m happily mowing down hundreds of clearly Vietnamese locals that I was unable to turn my mind off and just enjoy the spectacle.

I turned to the internet and started browsing and found this article and I really agree with what the author is saying.

I don’t know if I will be continuing the campaign or not, but I just feel that I don’t want to support these kinds of minimizations of military interventions.

I just wish there were more high budget / setpiece games that don’t glorify real life wars. Spec Ops The Line was amazing in that sense, but it’s also quite old already.

I would love to hear your opinions on this subject.

  • Perhaps my memory is clouded, as it has been a long time since I had played a Call of Duty game, but I believe there was a time when most of it felt anti-war, in that you would die frequently and often, then be shown a quote that was about how there are no winners in war, providing a sharp contrast between the actions you were taking and the grin reality of what was occuring. After I believe Modern Warfare 2, the CEOs of Infinity War stepped down, and since then the quotes stopped being more anti-war, and much more pro-war, highlighting heroism and such in the quotes. I always viewed it as a studio change and just stopped playing after that, feeling the games were just missing the mark and farming more and more of that sweet multiplayer money.

    • The beginning of the “campaign” in Battlefield 1 was really good about this.

      SPOILERS AHEAD ^(I know there are spoiler tags, but they don’t work on my app.)

      Opening begins with the following:

      Battlefield 1 is based upon events that unfolded over one hundred years ago.

      More than 60 million soldiers fought in “The War to End All Wars”.

      It ended nothing. Yet it changed the world forever.

      What follows is frontline combat.

      You are not expected to survive.

      You’re then thrown into the start of a regular battle. This is the game, right? Cool, let’s shoot some bad guys.

      Nope. Doesn’t matter how good you are, you will die. After you get killed, the name of the soldier and how many years he’d lived are shown on-screen.

      Then you switch perspectives to a different kind of battle (eg. artillery, air, tank, etc.). Same thing. This goes on a few times.

      Eventually you reach a point where it’s just you, face to face with a lone German soldier, your rifles pointed at each other. Both soldiers just lower their guns, realizing the futility of it all.

      Intro ends.

      The rest of the game is the typical military FPS stuff we’re used to, but that intro was pretty great about how war has no winners when it comes to individuals on the battlefield. We all lose in the end, whether we live or not.

    • Citations Needed had a mini series where they discussed why this happened. The US government will give material support to movie and game studios in exchange for some creative control over the content. That’s why so many movies with military equipment in it are rabidly pro-war; the studios don’t get access to the real equipment without the government’s support, and they don’t sign off on extremely critical scripts.

      COD and similar games don’t just pop out of a void and still strive for some semblance of realism. That is a huge selling point after all. So the government gets involved, even if in little ways. Same way China gets to censor movies, either by omission or fundamentally changing things, around the world.

  • Activision receives preferential access and funding from the DOD. Much like with films and sports presentations, Call of Duty is a PR arm of the military industrial complex.

    The upside is I don’t see how its improved recruitment numbers.

    •  Cethin   ( @Cethin@lemmy.zip ) 
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      111 year ago

      At one point in time I certain it has. Right now people seem more skeptical, which is pretty fair since anyone joining now has lived their entire life during a pointless war.

  • It’s always been like that https://www.eurogamer.net/call-of-duty-modern-warfare-accused-of-rewriting-history-to-blame-russia-for-controversial-us-attacks

    Also there is literally a former CIA exec in the exec suite of Activision.

    https://www.activisionblizzard.com/leadership/brian-bulatao

    And the Homeland Security Advisor to Dubya was also an exec at Activision

    https://en.wikipedia.org/wiki/Frances_Townsend

    How many other game companies have executives with close ties to the military?

  • I think they were/are getting funding from some US military defense sector, the same one that was funding a lot of pro-american propaganda films. So even without taking the actual campaign/story of COD games into consideration, it’s definitely in their interest to make a propaganda game.

  • I mean, yeah. CoD has always glorified it. Even more so in recent years as they push for multiplayer and the massive payday that came with that. The earlier games often had a “war can be bad too” bits. The Russian bit in CoD1. The nuke. “No Russian”. But otherwise it’s a Michael Bay movie in game form.

    Spec Ops The Line was the only game I can think of that bucked that. Even the publishers had no idea what it was, despite the antagonist literally being called Konrad.

    • Old game, but Cannon Fodder was an anti-war satire, and also self-aware about the ridiculousness of making a fun game in the context of the horrors of war.

      Yasumi Matsuno’s career was also built on quite rich and sophisticated crypto-Marxist critiques of superstructures and warfare, although he slid it under the radar via medieval fantasy. Tactics Ogre is probably the most famous Japanese game about genocide and class struggle. Probably the double whammy for why Western games criticism tried so hard to make it flop.

    • The first CoD definitely showed the horrors of war. By the “Russian Bit” I suppose you mean the part where a Russian soldier tries to retreat and is shot by his commanding officer. Or maybe you mean where you have to wait for the soldier in front of you to die so you can pick up a gun and boots. But every CoD since that game has been more of a game and less of a history lesson.

      • Yeah, that bit.

        Even though it was based on events from WW1, stolen under cinematic license for use in WW2 by Enemy at the Gates, and then subsequently stolen again by Infinity Ward.

        But hey, it looks good.

  • The most stark example against this is the original MW2 - in addition to the anti-war quotes everyone loves to talk about every time you die, the main antagonist is literally a US Army General (admittedly he is distanced from the actual Army by the end, using a PMC instead).

    The black ops games have some twist that often provoke the the thought of whether the ends justify the means. ::: In Cold War, the main character, Bell, is actually a captured Russian soldier that they have brainwashed to fight for the US as part of an experimental program. When this is revealed, you have the option to betray your “team” and lead them into a Russian trap :::

    That being said, I haven’t played all of the cod campaigns, especially some of the more “historical” entries. It’s more fun to play this type of game when it makes you feel like what you’re doing is justified. It’s important to remember it’s all fiction, but hey, it’s not going to be for everyone. If you feel like the game you’re playing goes against your morals, no shame in switching it off for something else.

    As Reggie from Nintendo once said, “If it isn’t fun, why bother.”

    • As Reggie from Nintendo once said, “If it isn’t fun, why bother.”

      I haven’t played enough to make a judgment about COD in particular, but like you said, this is from Nintendo, a company whose main franchise is a game for kids about a funny little man stomping evil turtles in a fantasy world. It doesn’t even have the trappings of something that you can take seriously and use to inform your real life. Nobody would mistake it for anything close to a realistic historical account, unlike COD.

      Is Schindler’s List fun?

      There is more to media and art than whether its fun. Art can be engaging and intriguing without being “fun”. I wouldn’t call Hellblade: Senua’s Sacrifice “fun” per se, but it’s definitely a good game.

  • Yeah. I never played any other CoD games than the WWII ones. CoD 1, 2, the Pacific one (world at war?) and the latest WWII.

    When I saw them release the modern warfare one after the invasion of Iraq, I thought it was so distasteful I never bothered to pay any other CoD game because I knew it would be uncomfortable.

  • I installed all 100+ gb on my PS5, played 2 or 3 matches with a friend online, laughed a lot at how gruff-guy, teenage edge-lord it all was, then promptly deleted it in order to see if Destiny 2 was any better. (We’re still playing Destiny 2, but have all but given up on ever understanding what the hell we’re supposed to do in that game or how to even go about doing it.)

  • Every movie and game depicting american guns needs clearance from the DOD and is therefore war propaganda. Often that is very obvious. It’s the reason I had to stop watching marvel movies. Too much pro military shit

    • Im going to correct and elaborate here.

      Just taken at face value this claim is wrong. What you’re thinking of is that you can often get military hardware in media, as in tanks, soldiers as extras, uniforms, 3d models of vehicles, etc. Directly from the military/dod. These are things which often cost millions of dollars, you can occasionally get them for free in your movie. The caveat is generally that then the dod is allowed to vet and veto scenes and uses, the expectation being that they can kick out anything that depicts the military in a bad lens, more or less.

  • I think at this point, the only way they get media attention is if they do something outlandish like this. The adults get huffy and make posts like this, the kids don’t care at all and call them boomers, and all press is good for them. It started with “remember, no russian” and it’s the only reason I ever hear about COD anymore.