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Hdcase ( Hdcase@beehaw.org )  to Gaming · 3 years ago

Cyberpunk's storytelling makes Starfield seem ancient - Opinion

www.eurogamer.net

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Cyberpunk's storytelling makes Starfield seem ancient - Opinion

www.eurogamer.net

Hdcase ( Hdcase@beehaw.org )  to Gaming · 3 years ago
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Cyberpunk's storytelling makes Starfield seem ancient
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Starfield's storytelling can't compete with modern greats.
  • dsemy ( dsemy@lemm.ee ) 
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    • SaltySalamander ( SaltySalamander@kbin.social ) Banned
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      • dsemy ( dsemy@lemm.ee ) 
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      • acastcandream ( acastcandream@beehaw.org ) 
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    • Ashtear ( Ashtear@lemm.ee ) 
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      It’s too bad you didn’t like the narrative structure with the calls in CP2077. That one ending uses them (or I guess you could call them voicemails, considering) to devastating effect. One of the most harrowing sequences I’ve seen in a game. It might have even saved a couple of lives.

      • gothicdecadence ( gothicdecadence@lemm.ee ) 
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        I’ve played the game and looked up all the endings but I only personally did the >!Nomad/Panam!< ending. What calls are you referring to?

        • Ashtear ( Ashtear@lemm.ee ) 
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          It’s the

          ending spoiler

          suicide ending.

          All of them have calls during the credits, this one just hits very different.

          • gothicdecadence ( gothicdecadence@lemm.ee ) 
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            3 years ago

            Ahh gotcha! I’ve never played or watched that ending so I didn’t know that happened. Makes sense though

    • KeenFlame ( KeenFlame@feddit.nu ) 
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      3 years ago

      I really don’t understand your reasoning. They use mocap and actors and spend so much time recording these scenes, then you don’t play them and then say you prefer Bethesda npcs? Mocap scenes and npc AI is so wildly different things. Ai That doesn’t even react when you shoot them? That can’t stealth? That clip into environment while looking at you like you are a ghost? I really try hard to understand your take here

      • dsemy ( dsemy@lemm.ee ) 
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