• I disagree. You need to fix your relationship with your employees and overuse of crunch. I won’t buy any of your shit until horror stories stop coming out of your studio. Same deal with Blizzard, did they even fire the rape guy?

    • Yeah that’s down right hilarious and makes me think they’ve learned nothing. Yes the first few reviews were relatively positive, but they were also based on the PC game. By far the biggest issues were with the xbox one and ps4 editions. You know it’s a broken mess when Sony pulls your game from their store.

  • I did sink about 40 hours into cyberpunk after it’s release and had a good time but honestly the gameplay loop is so repetitive it just starts to feels so pointless after a while. I’ve tried to restart a couple of times since then and just don’t have the motivation.

    • I had a great time with it myself, despite many obvious flaws. It seems to scratch an itch that I’ve yet to find an alternative way to scratch!

      Maybe it’s as simple as cyberpunk fallout? But the worlds texture (again despite it’s imperfections) feels more than just cyberpunk. The fallout comparison has other similarities too (apart from the buggy engine lol), I love the active and relatively expensive mod scene too.

      I was definitely disappointed that the story felt a bit limited, but I’m looking forward to a new play through when the DLC is out, even if it’s another trainwreck.

      I loved the anime too which makes me excited for my next play through, similar to how reading the Witcher books opened up a whole new lover for the Witcher 3, although there’s much less of a connection between the Cyberpunk game and the anime obviously.

      Long story short, I can understand others frustration with the game, and I hope (perhaps naïvely) that CDProjectRED get their shit together with how they treat there devs. But despite that I loved it, and deeply hope they don’t abandon the franchise due to how badly the first release went. I must guiltily confess that it’s a real struggle not to preorder the DLC out of the vague sense that it’d count as a vote to stick with it. I won’t, mostly because corpos don’t work that way, and I don’t want to endorse the bad behaviour towards their Devs especially, but still.

    • I hope it has more bug cleanup. I really want to like the game. I tried it at release and bugs made it miserable, tried it again last Autumn and got a decent ways into it before hitting a hard progress-blocking bug…meh.

      I’d love to be able to actually play through the game. Like I say I was having fun, but damn.

  • I’ve personally been waiting for a deep sale, but for some reason they still seem to think this game is worth over $30. Even despite the bugs, this game is a hollow shell of what was promised, with a boring open world. I ran into plenty of bugs in Witcher 3 as well, but at least the world was massive and filled to the brim with well-written quests and things to do/explore. The only thing I’ve heard universally praised about this game is the story, and even that sounds underwhelming. They need to fix their relationship with making good games (and their employees).

    • “I actually believe Cyberpunk on launch was way better than it was received, and even the first reviews were positive,” he concludes. "Then it became a cool thing not to like it. We went from hero to zero really fast. That was the tough moment. We didn’t know what was happening. We knew that the game is great, yes we can improve it, yes we need to take time to do it, and we need to rebuild some stuff.
    • Insert double valved copium emoji
    • Bro, do you need an extra shovel for the grave you’re diggin’?
  • I preordered cyberpunk 2077 on stadia, got the chrome cast ultra and controller for free with it. When they shut stadia down it was refunded but I kept the hardware, and then bought cyberpunk again at half off. Needless to say, I’m willing to buy the dlc if it’s $30; making a bundle of both the game and dlc $60 would be wise.