cross-posted from: https://lemm.ee/post/12993314

I’m way late to the party, but just found out about Marathon, by Bungie.

Marathon, by Bungie

I don’t really play FPS games, but the trailer looks awesome!

What do you guys think?


Also, do you reckon it’ll be F2P? I saw a video on YT that suggested that.

Much love,
gon

      • It was always “always online” (though you could play matchmaking only activities solo pretty easily). But it didn’t always have the traits of live service that destroyed it.

        Destiny 1 had relatively little content, with excellent enemy design and level design, done in a way that the content had a lot of replayability purely for the sake of the mechanics. Playing a strike again (provided you weren’t too overleveled and mowing through everything) never really felt the same because you and your party didn’t do the exact same thing. This was supplemented with nightfalls (which were a live service like timed event, but didn’t have to be) and other strikes with modifiers to expand the replayability more. Every once in a while there was an expansion, with a well designed new map, and you could still play all the old stuff. There were a handful of new type of enemies, playing on the old ones, that were still thought out and well structured.

        Destiny 2 obviously threw out the D1 content. Fine. It’s a new game. But, because of “not enough content” complaints, they constantly threw old stuff in the trash for rushed, badly designed new ones. They stopped focusing on well balanced strikes and focused on new game modes designed to serve the “season” model by forcing you to use specific weapon types to even do damage on certain enemies. They mostly threw the well balanced original enemies in the trash for poorly thought out new ones for the sake of “this is new” at a pace that made no sense.

        New content being different is fine. Taking away old better content to force people into half assed content churn is not, and that’s what the live service emphasis did. I’m not even sure the significantly worse content was an “innocent” consequence of the bad pace, either. The poor design significantly cut down replayability, meaning more players are clamoring more for new opportunities to throw money at new bad content.

        •  gon [he]   ( @gon@lemm.ee ) OP
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          18 months ago

          That doesn’t sound good indeed…

          Maybe this time it’ll be better? IDK about Destiny 2 for example. I’ve heard good things though (?)

          As long as it’s good mechanically, I think I’ll want to give it a try at least.

  • They’re not making a game like the old Marathon games, so I don’t know why they felt the need to use the name. It’s an extraction shooter. A live service in a sea of them. I thought they might be making a more traditional FPS to complement their live service FPS, but nope. More of that garbage. They’re not making FPS games for me these days.

  • Dang. I was optimistic that they may be trying out a linear single player shooter, but I guess that was naive of me. The live service model is making so much money for them, so they’re doing the most sensible thing. This is just them recycling some old IP, not an actual revival.