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 alyaza [they/she]   ( @alyaza@beehaw.org ) MA to GamingEnglish · 2 年前

Embracer CEO confirms TimeSplitters studio faces closure before Christmas

www.videogameschronicle.com

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Embracer CEO confirms TimeSplitters studio faces closure before Christmas

www.videogameschronicle.com

 alyaza [they/she]   ( @alyaza@beehaw.org ) MA to GamingEnglish · 2 年前
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Embracer CEO confirms TimeSplitters studio faces closure before Christmas | VGC
www.videogameschronicle.com
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Free Radical Design staff are currently in a consultation…
  •  ampersandrew   ( @ampersandrew@kbin.social ) 
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    2 年前

    People were taken aback by how little they sold for. IO Interactive bought themselves back from Square Enix some time ago.

    •  MJBrune   ( @MJBrune@beehaw.org ) 
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      2 年前

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      •  ampersandrew   ( @ampersandrew@kbin.social ) 
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        2 年前

        2017 is ancient history compared to the current economic climate, and that sale came out of an attempt to make games episodic to their detriment. $300M seemed low considering the buyer makes that money back with probably 1.5 Tomb Raider games, and Deus Ex and all of those other Eidos properties are a bonus. Yes, the deal seemed crazy for Square Enix at the time.

        •  MJBrune   ( @MJBrune@beehaw.org ) 
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          •  ampersandrew   ( @ampersandrew@kbin.social ) 
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            2 年前

            They sold 9 million copies of Shadow of the Tomb Raider. I think I’m in the ballpark. And again, that’s only Tomb Raider, when they’re not blowing their money on a live service Avengers game that everyone knew was a bad idea.

            •  MJBrune   ( @MJBrune@beehaw.org ) 
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              •  ampersandrew   ( @ampersandrew@kbin.social ) 
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                2 年前

                Embracer got all of these studios and most of their IPs in the sale, the two biggest being Tomb Raider and Deus Ex. I focused on Tomb Raider because it’s the most valuable one in that purchase and almost makes the sale worth it on its own, or it seemed to before the economy turned, but they got plenty more besides just Tomb Raider.

                •  MJBrune   ( @MJBrune@beehaw.org ) 
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