Hi there! You can learn a bit about me, and check out my games and art on my carrd at https://rak.crd.co/

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Joined 6 months ago
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Cake day: July 18th, 2025

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  • I think your explanation is pretty accurate and I agree with your point that it has nothing to do with graphics. however…

    there’s no reason you can’t make a game that does all of that but does actually have good polished gameplay, but so many games chasing (and catching) this trend do not.

    Any time I see someone say this, they always fail to actually provide any examples of games that fit this description. I know you aren’t defending the term but I just noticed that parallel between your description and the explanations provided by people who criticize these sort of games.

    The first time I heard of the term, and when it started getting popular, was around the time PEAK released. At first glance, it seemed like the game fit the term, but after a bit people started realizing that it actually was a fun and well designed game that has some longevity. Ever since then, people who use the term negatively always concede that their prime example doesn’t even fit their criticism, but fail to provide a list of other examples.

    It really makes me feel like it’s just people complaining about things for being popular, without any actual basis for their criticism.


  • We do, because different traumas are held by specific alters in our system. Each of us also just needs different sorts of care, so pretending to be a single person would only hinder our healing process. Thankfully our therapist is great and is familiar with DID, and also doesn’t pressure us to integrate (since we are much happier living harmonically as our individual selves instead).

    I can understand why someone would keep it private even with their therapist if they have a less experienced, or old-fashioned therapist, or if someone’s plurality doesn’t change their treatment. I didn’t even realize that it’s a divisive topic, it seems like a very personal decision that is best left up to the individual.

    Edit to add: I also recognize that a system that originates from anything other than early childhood trauma may want to avoid sharing with a therapist just because gatekeeping and distrust is rampant among mental health professionals, from what I understand. I feel for those who have to fear being labeled as malingering just for sharing their honest experience. It’s one of many ways that the current mental health institutions are failing people.


  • this looks neat, clearly very motherload inspired which is very nostalgic. The automation aspects seem a bit basic since there doesn’t seem to be any logistic design gameplay like a typical automation game would focus on, which may just turn the “automation” into more like “arbitrary timer to unlock upgrades” but I can’t say for sure without having played it. I’ll download it and give it a try!

    Edit: Played it a bit, it’s fun but as I expected, the automation is very simplistic and is effectively just a time gate on resources, but that just encourages getting the upgrades to make automation faster. Unfortunately, unlike motherload, the player character has no momentum or gravity at all, so movement is pretty bland. There’s also no damage so there’s no risk, and you can just teleport to the surface (with a cooldown), so the planning, time management, and panic aspects of motherload are absent here. But that’s not necessarily a bad thing, they’re clearly going for a more comfy vibe.

    Definitely has a lot of potential!



  • I think the lung rooms are a spiral shape, the bridges just serve as shortcuts to get into the main room. If you keep rotating around it in the right direction eventually you’ll find a permanent entrance deeper inside.

    Also, I found out the hard way that walking a mech on the bridges also makes it collapse, haha

    Also also, using about half of an autocannon mech’s ammo is enough to kill the lung, no hellbomb backpack required ^^ (Even heavy armor pen damages it, so you can kill it with enough firepower from plenty of different weapons)

    That’s good to know that you can blow it up from inside the water though! I’m sure it’ll be useful to know, and I’ll test it by pressing the button on a friend’s backpack and kicking them in…