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Cake day: January 3rd, 2025

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  • Short: yes, it would sell. Do it!

    Long: This is the format found in the then very popular “Volo’s guide to…” AD&D sourcebooks. They were prefaced and annotated here and there by Elminster, the scholar mage extraordinaire of the setting. The idea was that this Marco Volo character documented tales of places, creatures, magicks, etc. not only without rigor, but prone to exaggerations, inaccuracies, and outright fabrications. Like fake travelogues of the 19th century, just looking for a quick buck from naive readers.

    It was popular for a few reasons:

    • very well written, fun to read
    • delicious, flavorful prose that added color to the world along with data
    • establishes an unreliable narrator, which encouraged GM’s to deviate freely from written lore
















  • I was looking into the skill list of Bulldogs, one of my favorite sci-fi Fate creations. Things I like about the changes they made:

    • no Lore, not setting appropriate.
    • no Notice: players will use any skill related to what’s being noticed. A good burglar is better at detecting plain clothes cops and break in weaknesses, for instance.
    • Academics is broken down into setting appropriate skills (they used science, and systems).
    • replaced Resources by Haggle, with a simpler mechanic. You may want to ditch this entirely since buying and selling doesn’t mesh that well with T2.
    • no Investigate: it’s an action RPG, Science can be used for general deductive reasoning, otherwise another specific applicable skill (i.e. Systems to investigate a hack, Larceny to investigate how the safe was broken into, etc.)

    Notes:

    • if you fragment skills, you make it harder for someone to progress along that field (needs more advancements to raise it all), which may be what you want.
    • The opposite for coalescing skills.
    • A skill list smaller than 18 will make your characters stronger, bigger than 20, weaker (they start with 10 trained skills out of 19 existing on the default list).
    • keep in mind characters have only 6 starting skills at +2 or above.