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Joined 5M ago
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Cake day: Aug 23, 2022

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Even cooler is serving time per monarch served under/with.



I don’t know much about electronics either, unfortunately. I spent a few years building just the software side out from scratch (just machine code) without using any existing software: https://github.com/akkartik/mu. But eventually I had some doubts about this direction: https://lobste.rs/s/h4lnkn/what_are_you_doing_this_week#c_juxc6y Lately I’ve compromised a little bit on not using any existing software. There’s lots of good stuff out there that’s worth using. Lua is a small, fast programming language implemented in just 12k lines of code. And it has a game engine (https://love2d.org) that’s a great sweet spot in implementation size vs features (though it’s a lot more than 12k lines :) So I’ve been adopting it exclusively for a few months. This is the largest project I’ve built with it: http://akkartik.name/lines.html. The goal is a program that is useful, easy to use, easy to build and easy to change to your needs. It’s not as energy-efficient as some of the other projects on that page, but hopefully it’s useful in some possible futures of this world.


Yeah, it’s definitely not easy. I can attest to that. In case you haven’t seen it, http://collapseos.org/skills.html has some pointers for learning the needed skills, and http://collapseos.org/why.html mentions some scenarios where they’ll be useful.



What do you think of more minimalist OSs that aren’t trying to replace everything in GNU/Linux/BSD? https://permacomputing.net/projects has a few, including projects by me. What I like about this approach is that it encourages building things for yourself, which feels much more in line with the Solarpunk ethos than just consuming applications created by others.

You likely won’t live exclusively in these habitats for a very long time. Perhaps we should all even hope we never have to. But it might be good to build up these skills while we still have the energy to burn on things like Flatpak and Electron.