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Joined 2 years ago
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Cake day: April 25th, 2024

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  • A lot of people are talking about Linux and the fact most of the people in this plataform are accostumated with Steam, but I’d also like to provide my own experience with it: It allowed people in my region to buy games with affordable prices. It used that everyone in my country had to pirate their game because not only games were so expensive they sometimes cost half of your wage for the month, but because companies had no support for our region. It was a hobby for the rich and it was almost impossible to talk to anyone outside certain circles about gaming even if you pirated. Once Steam came about with their prices and support, almost everything related to gaming was improved and prices in general went down over here, even for physical versions.

    Sure, now prices are hiking up again even in Steam, but it’s hard to forget how much better and accessible gaming was made in my region because of them…





  • Exactly, the issue here is that online services for games are becoming a lot more common these days. Back then, it was mostly a thing for MMOs, for good reason.

    If people let it be, it’s really likely more and more games will require some sort of server, even if online play isn’t necessary for one to enjoy it or if it’s a mostly single player game with a few multiplayer functionalities. For now, most examples of this kind of thing are gatchas, but if people start accepting the idea that you don’t “own” the games you buy (and believe me, some already do), I can see companies pushing that kind of thing into normal games, too. It’s already starting, aint it?

    Would make them more money, too, since they can pull the plug on a game and then 10 years later resell the same thing, and people will be forced to buy it again if they want to replay it. We do see this to lesser extend already.