CDPR is eager to move on from the Red Engine, explaining why Phantom Liberty is the only Cyberpunk 2077 DLC.

  • Blame is too laden a word here.

    TL;DR: CDPR have opted to shutter their in-house engine, Red Engine (which CP2077 was built on) in favour of a partnership with Unreal. Most of their devs have now switched to Unreal; with only those left on the upcoming CP2077 release still using Red Engine 4.

    They have opted to no longer work at all on the Red Engine projects; ergo they either port CP to Unreal (an incomprehensibly large task given that Unreal doesn’t support many features that Red does, or at least not in the way Red does - not a slight on Unreal, simple reality of different engines, especially internal vs external tooling), or cease further development of CP. They opted for the latter.

      • Part of me thinks/hopes they also aren’t putting too much attention on it because they want their upcoming games to be more on the quality level of witcher 3 than CP2077. At least I hope.

        • Yep, that’s what I hope for as well. Witcher 3 is a masterpiece to this day. I’m curious about what the Witcher 1 remaster will look like. I recently made the original work with a controller on my Steam Deck and it feels very nostalgic.

          • How did you get it running on your steam deck I’m actually almost done with a Witcher 3 playthrough right now just finishing up the last DLC and then I wanted to replay the first two but saw there’s some issues

            • Not sure where you’ve got it bought, but I pretty much installed it using Heroic (I have it on GOG), then added it to Steam as a non-Steam game (with Heroic it’s a one click operation) and then simply found a Steam Input config that works well. I can check the config name if you want.

              • Damn I have it on steam, but I bet I can pick it up on sale for dirt cheap on GOG when I wanna play it. Maybe by then the steam version will work. Thanks