CDPR is eager to move on from the Red Engine, explaining why Phantom Liberty is the only Cyberpunk 2077 DLC.

  • Blame is too laden a word here.

    TL;DR: CDPR have opted to shutter their in-house engine, Red Engine (which CP2077 was built on) in favour of a partnership with Unreal. Most of their devs have now switched to Unreal; with only those left on the upcoming CP2077 release still using Red Engine 4.

    They have opted to no longer work at all on the Red Engine projects; ergo they either port CP to Unreal (an incomprehensibly large task given that Unreal doesn’t support many features that Red does, or at least not in the way Red does - not a slight on Unreal, simple reality of different engines, especially internal vs external tooling), or cease further development of CP. They opted for the latter.

      • Part of me thinks/hopes they also aren’t putting too much attention on it because they want their upcoming games to be more on the quality level of witcher 3 than CP2077. At least I hope.

        • Yep, that’s what I hope for as well. Witcher 3 is a masterpiece to this day. I’m curious about what the Witcher 1 remaster will look like. I recently made the original work with a controller on my Steam Deck and it feels very nostalgic.

          • How did you get it running on your steam deck I’m actually almost done with a Witcher 3 playthrough right now just finishing up the last DLC and then I wanted to replay the first two but saw there’s some issues

            • Not sure where you’ve got it bought, but I pretty much installed it using Heroic (I have it on GOG), then added it to Steam as a non-Steam game (with Heroic it’s a one click operation) and then simply found a Steam Input config that works well. I can check the config name if you want.

              • Damn I have it on steam, but I bet I can pick it up on sale for dirt cheap on GOG when I wanna play it. Maybe by then the steam version will work. Thanks

  • I guess potentially they will be able to make a Cyberpunk 2077 sequel on Unreal Engine maybe called Cyberpunk 2078: Edgerunner Boogaloo (CDPR I am available to join your team, get in touch).

    I know precisely the square root of fuck all when it comes to game design but presuming they can at least map across assets as they will already have the character designs, language, city design etc all sorted so hopefully they will be starting from a lot further forward than CB2077 years ago.

    • Some of that is probably reusable, such as the concept material. But when it comes to assets themselves, that’s a different story. Sometimes red tape prevents migrating assets from one game onto its sequels, meaning they may need to remake a somewhat different version of the assets.

  •  RxBrad   ( @RxBrad@lemmings.world ) 
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    1310 months ago

    Cyberpunk is out of people’s minds enough at this point, that to continue devoting resources to it would be a waste.

    I’m honestly surprised they rode it as far as they did. Though I do wish they’d have delayed its release until the initial product could’ve been what we saw when they did the PS5/Series X version releases.

  • Logically this is a solid move for them, but I always hate to see more games on Unreal. Consolidation of the industry into one engine is not good overall, and any company that still works with its own engine I have a lot of respect for.

  • I just hope they resolve the crashing issues before putting it to bed. I love Cyberpunk, but the game crashes frequently on PS5. We’re talking 3-5 times per session.

    Considering getting it on PC and cloud transferring saves over. Is it stable on PC?

    • If you have a good oc it’s stable. Tbh I didn’t know what the fuss was about day one, I had a great experience. Then I learned it’s because red engine was horribly optimized and I just had enough power for it. (I had been saving for a new PC just for cyberpunk)

      •  Skyline969   ( @Skyline969@lemmy.ca ) 
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        10 months ago

        My hardware is modest (GTX 1660, Ryzen 5… I wanna say 3600?, 32GB RAM, NVMe storage), and realistically I’d probably play it primarily on my Steam Deck. I don’t need ray tracing - never used it on PS5 because it was that or 60FPS - but framerates are important. Deck’s probably not gonna keep a stable 40 FPS but if I’m playing on my PC I would expect it to run at a stable 60 at 1080p.