More concerning than Bethesda’s decision to withhold early review codes from certain outlets is how heavily some sites are relying on the game to drive their business.

  • Had to be Duke Nukem Forever. I was talking with one of the devs and I was legit curious as to how their process worked because it had been in hell for so long…

    “Were you able to use any of the original assets?”

    “Oh, all of them!” He seemed super excited.

    To use 14 year old assets and be incredibly proud of that? Eesh.

    Oh, and Brink! Brink was so incredibly disappointing. They had this well developed world and a fantastic movement system, solid class based shooter… but then it all fell apart in the actual implementation of it.

    I really, really, wanted to like Brink, but it was unplayable.

    Say you have a level where the enemy is escorting a VIP and your goal is to eliminate the VIP before they get to the destination.

    You roll in, wipe the team, wipe the VIP, then someone respawns, revives the VIP, and you keep going back and forth until the clock runs out.

    It didn’t matter how many times you killed the VIP, all that mattered was if they were alive or dead when the clock ran out. Win/lose. Just crap design.

    •  Kill_joy   ( @Kill_joy@kbin.social ) 
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      10 months ago

      Brink… Sigh. I remember that trailer coming out and I watched it like every day for years waiting for it to come. I watched every dev vlog, read every update. For years I was hyped on that. At time of release my buddy and I took the week off of work. We played it for like 3 hours one night and finished it. I remember thinking “there must be a mistake. This can’t be it. This isn’t the game I’ve been dreaming about.” I never booted it up again after that first night.

      Brink was my CP2077.

      • It’s a shame, because if someone licensed the IP for, just spitballin’ here… A Fallout/Outer Worlds style game, the bones are there for a REALLY good game.

        The assets, art, backstory, it’s all done, it just deserved a better developer. :(

        • I really should go back to playing CP, I already enjoyed my time with the release Version.

          But I also had a great PC and managed to not hit many Bugs during my playthrough, so I understand that my experience was not a common one.

          • That happened for me too. Great 2077 experience through and through on good hardware with RT+DLSS. Had a couple bugs but nothing unsolvable like a puzzle with some saving involved, and they were things like scanning one thing early stops a scan later. Which is an unintended pretty cool mechanic lol, if only we’d been told it was a mechanic at the time.

            Game got even crazier looking in recent updates and with better hardware, but I 100%ed it early and I haven’t done another playthrough since so I’ve been at the endgame through all the updates lol

    • I think Brink was game that killed my naive trust in the hype machine. So much anticipation, so much desperation to enjoy it, so much disappointment. From there on I only believed the hyperbole from proven developers but eventually Destiny killed even that. Now I’m a bitter shell of a gamer who lives by the creed, “never pre-order!”

      • I actually enjoyed the hell out of Destiny, then Destiny 2 fucked everything up, got patched, got better, and then Bungie turned around and went “LOL - story missions? What’s that?” and cut 1/2 the content out of the game. Content I paid for.

        No more money for Bungie after that, I’m surprised it’s somehow still going.

    • Man, DN4E sat in limbo forever. I remember waiting patiently for it knowing full well it would be a mess, but I didn’t care because I was such a massive Duke Nukem fan. Definitely on my list of bad games but I managed to complete it. It was so dated and clunky.

      I vaguely remember Brink and all of the hype absolutely vanishing when it came out. I think I ended up skipping it because of the feedback people had.

      Thanks for sharing!