• Most resources have been diverted to the single player campaign for a while. (Squadron 42)

    They communicate what is being done for the persistent universe (Star Citizen) but it’s a slower trickle of features due to the resource allocation.

    Generally, they made some really great gameplay engagements over the years but features are being prioritized based on the S42 needs. They only update on S42 once a month, but the updates have been looking like they are nearing feature completion (community speculation, not announcement) just due to them moving more toward bug fix/QA type stuff in recent months.

    The next big information dump is scheduled for October at the convention that’s coming up.

    They’ve given up on giving dates because the community is very unforgiving if the dates are missed. And in software, dates are almost always missed.

    • Especially when it’s being run by a terrible project manager like Chris Roberts. Dates will be missed.

      I’m surprised they’re putting more effort into Squadron 42, it’s the only part I was interested in. Wonder if it’ll actually be released.

      • They have a progress tracker on the website that shows the various components that are left to be worked on and which game is for. https://robertsspaceindustries.com/roadmap/progress-tracker/deliverables

        Always take the dates with a grain of salt because they usually only list about 1-2 quarters only. But until recently, most of the bars were in S42 rows. I’m hoping for big news around it in October.

        The other big indicator for their focus on it was last year when they relocated a bunch of senior leadership in the org to the UK with the stated reasoning of focus on S42 with the trans that were already working on it.