my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone

  • I love it now, everything feels punchy because you’re not gated around finding new weapons every level. I’m sticking almost exclusively with the iconics that can be upgraded, but as far as I can tell the only difference between generic weapons is the tier they’re in, the damage appears to be the same no matter what level you find the weapon at. Some other changes:

    • Armor is tied primarily to cyberware now, which has a limited capacity based on level and a handful of perks that increase the cap.
    • Cyberware has impactful changes to playstyle, granting new bonuses like higher melee attack speed, increased RAM, or restoring a portion of stamina on kill
    • Perks have drastically increased effects that often come with conditions that encourage active playstyles (e.g. 50% faster grenade recharge if you have no charges left)
    • Healing items and grenades have a pool of charges rather than being single-use.
    • Natural healing is faster, but healing items are less immediately accessible (No more sucking down inhalers in the middle of a firefight)
    • All the Skills have been consolidated into just five that correspond roughly to the five attributes’ associated weapons, and they level quickly. Every five levels grants a bonus associated with the attribute (Netrunning (Quickhacks/Smart Weapons) increases max RAM and RAM recharge speed, for example)
    • Weapon upgrades are no longer gated by Tech
    • Clothes are almost entirely cosmetic. Any that grant mechanical benefits (Armored vests, for example) can be worn under outfits comprised of any clothing you have in your closet.