my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone
- Scrubbles ( @scrubbles@poptalk.scrubbles.tech ) English33•1 year ago
From what I’ve seen, people who focus on things like “bullet sponginess” and “god tier” generally don’t like it. People who don’t care as much about stuff like that and look for worldbuilding and story love it.
Personally, I think people who are looking for perfect gameplay are looking at the wrong things in cyberpunk. If you want an awesome shooter, go play overwatch or something, you don’t play Cyberpunk because it has perfect gameplay, you play it because of the world they built.
‘perfect worldbuilding’ is amazing and im not going to attack a book for not having combat features but when combat is intended to be such a large feature in the game youre being too easy on the devs and doing yourself a disservice by saying that is just isnt a big feature / a concern at all, youre treating this like a walking simulator. expecting a game with such large emphasis on its combat to have balanced combat isnt perfection - it’s the bare minimum. it’s good you enjoyed it but admittedly the bar you have is very low
so it’s shit
- Scrubbles ( @scrubbles@poptalk.scrubbles.tech ) English14•1 year ago
yes, my point proven exactly. If you go in hyper critical looking for things wrong with it, you’re going to find things wrong with it. It’s so much fun to focus on those things, refuse to play it (or buy then return after 2 hours saying it’s shit), and then continue to complain online.
I’ve played 3 full playthroughs since release, and as someone who doesn’t even know what bullet sponginess is - I’ve had a blast with the game. Being hyper critical and having ultra high expectations is a sure fire way to make sure you enjoy a lot less in life.
i beat the game 30+ hours first week of release. i gave it a full hearted chance. youre telling me im being nitpicky by saying the combat is an unbalanced mess?
- Scrubbles ( @scrubbles@poptalk.scrubbles.tech ) English6•1 year ago
Yes. That is what I’m saying.
Yes, it does get a bit easy towards the end, even on higher difficulties. That did not make me say it was a bad game at all though, you asked if it is “good” now. I think it’s always been good, but I personally don’t care about things like bullet sponginess or if I got “too many headshots”. I just had a fun time playing it.
no it’s not about how hard it is to get headshots it’s about how little damage you inflict relative to you takw throughout the whole game, that whole ‘god or balloon’ imbalance causes combat to slog. that isnt a nitpick, thats one of the most important things a combat game (yes it’s other things too) can have. it’s nice you enjoyed though and i appreciate yourbhelp
- bermuda ( @bermuda@beehaw.org ) English3•1 year ago
Sounds to me like you should’ve invested in quickhack upgrades. Those can really help out in tough combat encounters.
- arefx ( @arefx@lemmy.ml ) 4•1 year ago
It’s an above average game. If you want a faced paced shooter it’s not what you are looking for… if you are looking for a game with a lively world, interesting characters and story telling, with some shooting attached, this game is awesome
Easily an 8/10 in it’s current state. If you just want to shoot stuff and nothing else play something like doom eternal.
i never said i just wanted to shoot stuff, i can demand basic combat functionality and still want to play a game for stuff besides combat
- Xylia ( @Xylia@artemis.camp ) 1•1 year ago
It’s only shit if you suck at games. The game plays fine. Could it be improved? Sure. Is it shit? No.
punch a tree in real life, doesnt come down in one hit? git gud
- radix ( @radix@lemm.ee ) 1•1 year ago
That’s an interesting take. I haven’t played Cyberpunk, but now I know to stay away because I only play Destiny 2 (also a pretty lore-heavy game) for the feel and the sound effects.
- Renacles ( @Renacles@discuss.tchncs.de ) 25•1 year ago
In my opinion it’s not, the gameplay is still terrible and the writing nothing special.
- ImplyingImplications ( @ImplyingImplications@lemmy.ca ) 15•1 year ago
Lol you’ve been downvoted for sharing your opinion after specifically being asked to do so. Also not a single person at the time I write this has provided a reason for why the game is good in their opinion. Great thread!
- Renacles ( @Renacles@discuss.tchncs.de ) 3•1 year ago
I guess we are Reddit now, only one opinion is accepted on any subject.
- lol3droflxp ( @lol3droflxp@kbin.social ) 5•1 year ago
Of course this is Reddit now. It’s filled with people from Reddit, worse, active people from Reddit. What was the expectation here?
- Venicon ( @Venicon@sopuli.xyz ) 5•1 year ago
Personally I enjoyed the gameplay and found the writing to be so so with some really good moments and some awkward and awful ones (River hitting on a female V, I was with Judy and was frosty with him at every opportunity and he still went on as if I was leading him on. Like MF I could not have been clearer.)
- sunbunman ( @sunbunman@lemm.ee ) English6•1 year ago
That River thing is just peak social commentary
your example is so funny cause if i asked my female friends rhatd be accurate lol
- Venicon ( @Venicon@sopuli.xyz ) 2•1 year ago
Yeah my wife was watching and was like ‘Yup, accurate.’
That and the Netrunner at the Afterlife saying ‘Good girl’ after returning a job made my skin crawl.
- FaeDrifter ( @FaeDrifter@midwest.social ) English2•1 year ago
Keeping it spoiler free: at one point my female V was walking past a bunch of the Barghest gang who were non-aggressive, but making degrading comments. One said something about “coming back on all fours” and I turned around and mono-wired his head right off. The entire gang went aggro and I had to kill about 50 of them. Worth it, will do it again next playthrough.
- Venicon ( @Venicon@sopuli.xyz ) 2•1 year ago
Honestly you definitely did the right thing.
- averyminya ( @averyminya@beehaw.org ) 3•1 year ago
Just as the game was meant to be played.
- Ada ( @ada@lemmy.blahaj.zone ) English2•1 year ago
I’m still cut that the only male romance option for female V is a cop, and a creep on top of it
- bermuda ( @bermuda@beehaw.org ) English2•1 year ago
They may have changed it, but I recall the romances were entirely dependent on which voice you chose. Genitalia didn’t matter. So you can theoretically make a feminine V with the male voice if you want those male on male options.
- Ada ( @ada@lemmy.blahaj.zone ) English3•1 year ago
Male voiced V is so boring though… The actor has such a limited range of emotion in his lines…
- Izzy ( @IzzyData@lemmy.ml ) 14•1 year ago
I played it originally upon release and my biggest problem with the game was that none of the RPG elements mattered. It also felt more like a linear campaign with various irrelevant side missions.
Is it still pretty much the same in that regard?
- privateger ( @privateger@lemmy.plasmatrap.com ) 4•1 year ago
Phantom Liberty is more along what you want, that story branches nicely. The base game is very linear.
cant imagine that changed, thats an issue beyond one code can fix
- MrBubbles96 ( @MrBubbles96@lemmy.ml ) English3•1 year ago
Depends. If you mean in gameplay terms, no, there’s been some changes. All the perks were reworked, and not only all function correctly, they all have a tangiable effect on your build, and visiting a ripper doc is now a requirement instead of something you do once or twice.
If you mean in level design terms, like are more missions open ended like the Maelstrom one in the beginning? Yeah, it’s the pretty much the same. I don’t think that’ll be addressed in anything other than the DLC tbh.
- gerryflap ( @gerryflap@feddit.nl ) 11•1 year ago
I’ve played through it twice after the sale around the release of Edgerunners. Had a great time. I loved the story and I got completely absorbed into the world. I just played after the 2.0 updated and the game seems even more fun now, at least at high level. So yeah, it’s good now and it was good a year ago. There’s still some bugs every now and then, but most of them are just “charming” bugs like cars getting launched, spawning in wrong places, etc. Taste is personal though, maybe RPG diehards or something might not like it.
- dustojnikhummer ( @dustojnikhummer@lemmy.dbzer0.com ) English10•1 year ago
Yes, it finally lost Early Access
- feifei ( @feifei@lemm.ee ) 10•1 year ago
It always had been good. It’s even better now
- RickyRigatoni ( @RickyRigatoni@lemmy.ml ) 4•1 year ago
Genuinely delusional.
- MrBubbles96 ( @MrBubbles96@lemmy.ml ) English3•1 year ago
I don’t know about it always being good…Objectively, it launched in a very very rough state, regardless of the platform (my PC is not a cheap rig, still had numerous problems when i played). The recent patch ironed out a lot of the game’s problems (tho the level scaling was a step backwards IMO, tho YMMV on that), and yeah, a part of me wants to give props to CDPR for fixing the screwup they themselves made…but I also feel nobody should be giving them props for meeting–and not all the way, mind you–an expectation they themselves set with their own pre release trailers, interviews, and the likes.
Said it before, I’ll say it again: they should’ve just gone the Baldur’s Gate 3 route. Because we basically went from Beta, Early Access, to (arguably) the full release of this game in the 3 years it’s been out.
- LoamImprovement ( @LoamImprovement@beehaw.org ) 9•1 year ago
I love it now, everything feels punchy because you’re not gated around finding new weapons every level. I’m sticking almost exclusively with the iconics that can be upgraded, but as far as I can tell the only difference between generic weapons is the tier they’re in, the damage appears to be the same no matter what level you find the weapon at. Some other changes:
- Armor is tied primarily to cyberware now, which has a limited capacity based on level and a handful of perks that increase the cap.
- Cyberware has impactful changes to playstyle, granting new bonuses like higher melee attack speed, increased RAM, or restoring a portion of stamina on kill
- Perks have drastically increased effects that often come with conditions that encourage active playstyles (e.g. 50% faster grenade recharge if you have no charges left)
- Healing items and grenades have a pool of charges rather than being single-use.
- Natural healing is faster, but healing items are less immediately accessible (No more sucking down inhalers in the middle of a firefight)
- All the Skills have been consolidated into just five that correspond roughly to the five attributes’ associated weapons, and they level quickly. Every five levels grants a bonus associated with the attribute (Netrunning (Quickhacks/Smart Weapons) increases max RAM and RAM recharge speed, for example)
- Weapon upgrades are no longer gated by Tech
- Clothes are almost entirely cosmetic. Any that grant mechanical benefits (Armored vests, for example) can be worn under outfits comprised of any clothing you have in your closet.
I love it now, everything feels punchy because you’re not gated around finding new weapons every level
just explain this all in more detail please
- LoamImprovement ( @LoamImprovement@beehaw.org ) 6•1 year ago
So pre 2.0, all the weapons, armor, cyberware, etc. had a level assigned to them in addition to the rarity that determined how big the numbers were, and it forced you to go through your vendor trash each time on the off chance that the numbers were better on any particular weapon you found. Now, every weapon of a particular type has the same parameters depending on rarity tier (white through gold) so if you have a higher tier of the same weapon, it’s explicitly, if marginally better, and this keeps you from having to sort through 20-odd weapons every time you go sell, which drastically speeds up the process. Even more so if you stick with the unique iconic weapons, which can be upgraded with materials up to tier 5.
As a side-effect of this, the marginal increases can’t boost the legendary item’s damage that much higher than the common rarity, so even the most common weapons still deal adequate damage, so enemies aren’t spongy like they used to be.
this is the answer i was looking for / hoping for, thank fucking god holy shit. so theres ten levels but the levels arent that different from one another if i understand right
- LoamImprovement ( @LoamImprovement@beehaw.org ) 2•1 year ago
Correct, and you’re more likely to get higher rarity tiers as you level.
when was this change implemented!? is this like the combat rebalance mod?
- LoamImprovement ( @LoamImprovement@beehaw.org ) 1•1 year ago
I assume it’s all part of 2.0, released last week. If you own CP2077 you have it, it’s separate from the DLC.
well have you played befkee then and did it work like that back then?
wait so what does tier determine weapon wise now and how does combat feel
- LoamImprovement ( @LoamImprovement@beehaw.org ) 2•1 year ago
Each tier gives a marginal improvement over the last, but as far as I can tell there’s only ten tiers (Five colors, each with a normal and ‘+’ tier.) I can say combat feels pretty good with melee weapons, pistols/revolvers, shotguns, and grenades. I haven’t tried the other weapons a whole lot but I imagine they feel just as good. Only thing that’s a little weak maybe is Quickhacks, but even then I’ve got a few that will kill mooks outright.
could you send me where you copy and pasted this from
- LoamImprovement ( @LoamImprovement@beehaw.org ) 1•1 year ago
Trust me, you don’t want to be in my brain.
Seriously though, this is all my opinion/interpretation of how the game plays now vs in 2020.
wait so that wasnt a copy paste, is there no article or yt video documenting this
- LoamImprovement ( @LoamImprovement@beehaw.org ) 1•1 year ago
I mean if you check the steam page you’ll probably get as much from the discussions.
- privateger ( @privateger@lemmy.plasmatrap.com ) 8•1 year ago
Hell yeah. In my top ten games. It was good at 1.6 as well, 2.0 adds a whole new stack of cool shit though.
- FaeDrifter ( @FaeDrifter@midwest.social ) English4•1 year ago
As a netrunner, cyberdeck overclock feels amazing.
Basically once youtr out of RAM for quickhacks, you can spend hp instead, 10 hp for each RAM cost.
So you can play along the knive’s edge against a large group of enemies, where one or two more control quickhacks might put you right at deaths door, but give you a chance to heal back before they start shooting at you again.
I’m also a fan of the level scaling. In 1.6 sometimes I would come across early content with a late game character, and just run across them haphazardly 1-shot beheading anyone close to me. It’s funny once, but gets boring revisiting old content. Night city should feel dangerous.
- averyminya ( @averyminya@beehaw.org ) 2•1 year ago
Yeah, many people seem upset by the scaling level but my goodness the game was dull before. Once you were levelled everyone died so quickly.
I’m actually getting punished for mistakes now, which is awesome. I really prefer staying in the end game and it’s just so much better now. For anyone worried about not feeling like an OP monster, you still are. It’s just actually engaging now.
what happened 1.6
- vettnerk ( @vettnerk@lemmy.ml ) 3•1 year ago
Curious myself. I played it shortly after launch, and while the atory and the worldbuilding was really great, the gameplay was flawed due to the severe lack of polish.
I concluded back when the DLC was announced that the game deserved a revisit, especially now that I have a proper PC on which to run it, so here I am.
- Ben "Werner" Zucker ( @ben@lef.li ) English2•1 year ago
Might be a bit too early to be the judge of balancing since it has been just a few days. But for now all I can say is it looks promising.
- GenXcisGuy ( @GenXcisGuy@beehaw.org ) 2•1 year ago
I played it when it first came out and returned it. With update 2.0 and the game on sale, I gave it another go.
I’m really enjoying the combat. I’ve built a character around Reflex and Cool, so my silenced pistol one shots standard enemies, and my throwing knives can one shot beefier guys so long as they’re not aware of me. I specced into Reflex for the dodge/air dodge mechanic.
Maybe on harder difficulties, the enemies become bullet sponges, but most targets die before I need to reload.