The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?

  • Open worlds with markers. It takes every feel of exploration from me and changes the open world part of the game to really long and boring interactive loading screen through which I must pass between (very often) very linear missions.

    • this was why I think breath of the wild was so cool, you had to make your own markers and just go to things you thought seemed interesting. It made it feel much more like you were actually exploring

    • It’s interesting because I often either turn markers off or get a mod to remove them. I can instantly tell which games were designed first and then had the markers added, and which games were designed around the markers.

      Games designed around markers are very frustrating. Quests are often lazily written because there’s no need for the NPC to actually provide any info.

      It creates a problem of having a beautiful and detailed gameworld that the player isn’t paying attention to because they are staring at a blinking icon. It’s the same issue with games where stealth is primarily handled by a minimap to see guards. Making a player stare at UI instead of the game is a fail.