The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?

  • It’s interesting because I often either turn markers off or get a mod to remove them. I can instantly tell which games were designed first and then had the markers added, and which games were designed around the markers.

    Games designed around markers are very frustrating. Quests are often lazily written because there’s no need for the NPC to actually provide any info.

    It creates a problem of having a beautiful and detailed gameworld that the player isn’t paying attention to because they are staring at a blinking icon. It’s the same issue with games where stealth is primarily handled by a minimap to see guards. Making a player stare at UI instead of the game is a fail.