The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
Card games that get bolted on to other genres. cough genshin cough
What about open-world rpgs that get tucked onto card games? cough The Witcher 3 cough
I still can’t believe they put a whole open-world rpg minigame in Gwent
Your comment made me laugh internally, even though externally I merely huffed a bit.
For real, though, it’s still impressive to me how well such a modern thing as a trading card game coexists seamlessly (or seamlessly enough) with a game that otherwise aims for (its particular brand of) seriousness/“realism”/immersive roleplay. I guess, logically, it’s not so different than other blatantly gamey systems in otherwise ‘realistic’ games, but this one in particular feels to me like it should’ve been much more jarring than it actually ended up being.
The Genshin TCG is already light on strategy, but the lack of QoL features is what really annoys me.
So much time is spent staring at rolling dice and slow attack animations, and there’s no option to speed it up. Pain.