The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
What about open-world rpgs that get tucked onto card games? cough The Witcher 3 cough
I still can’t believe they put a whole open-world rpg minigame in Gwent
Your comment made me laugh internally, even though externally I merely huffed a bit.
For real, though, it’s still impressive to me how well such a modern thing as a trading card game coexists seamlessly (or seamlessly enough) with a game that otherwise aims for (its particular brand of) seriousness/“realism”/immersive roleplay. I guess, logically, it’s not so different than other blatantly gamey systems in otherwise ‘realistic’ games, but this one in particular feels to me like it should’ve been much more jarring than it actually ended up being.