Copying this from another comment /edit: all of these updates are coming to the base game

TL;DR: This is not a DLC. This is Cyberpunk 2.0.

•	virtually every system of the main game has been changed and/or updated
•	police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
•	perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
•	the difficulty curve is reworked/rebalanced
•	the loot tiers are reworked
•	archetypes of enemies have been redone for more variety in combat encounters
•	an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
•	installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
•	installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
•	you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
•	armor is no longer tied to clothing, it instead tied to your cybernetics
•	vehicle combat is added to the game, you can even use your katana on your bike
•	vehicles are no longer bought from fixers, but bought through a website set up by mama welles
•	some vehicles have guns installed on them (machine guns, rocket launchers)
•	new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
•	new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
•	tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
    • I’ve done 2 playthroughs now and thoroughly enjoyed myself. I wouldn’t say they added what was promised but as someone who didn’t buy into the hype, I’ve been pleasantly surprised.

      I’m looking forward to this new DLC, I won’t pre-order but if the reviews are positive I’ll definitely go for a 3rd run through.

      • ditto. I was totally surprised by the game. It’s not completely polished, but it’s totally worth playing. Might have even become one of my favourites!

        I did not pay full price, and I think that was for the best; some of the jankiness was a little annoying and would have been much more so if I paid $70 or whatever.

    • The game is pretty stable at this point. I personally loved it, but it helps to set your expectations. It’s a story-driven game with diamond-style story branching ala the Witcher 3, with a heavy focus on narrative. The world is an awesome backdrop, but it is more backdrop than simulation. It’s not GTA.

      Given how massive this overhaul looks, I would honestly wait for the 2.0 patch. It looks like it’s going to address a lot of the shortcomings of the mechanics.

      • I didn’t like it, I played about 10 hours or so.

        It just felt like a worse version of Deus Ex mixed with GTAV.

        I had some really bad bugs too like enemies seeing through walls on missions and immediately triggering alerts and combat.

        I’d rather just re-play Deus Ex: Mankind Divided (or even the original).

    • It’s a fine game. They manage to nail the Cyberpunk atmosphere, but the story is kinda a mess because they set a time limit (it isn’t enforced, but it’s mentioned every second dialogue) while allowing you to goof of in any direction. Most of the bugs are ironed out, but the city still feels rather lifeless/bland once you try to look behind the façade.

    • I am conflicted about it, it had some of the highest highs for me, but also some of the lowest lows. My main thought while playing it was “damn, this is good but could have been so much better” because I kept stumbling over weird design decisions, bad gameplay elements that get in the way, lack of balance that made endgame combat boring, tedium when it comes to gearing and leveling, etc.

      I still think it’s worth playing if you’re into sci-fi, cyberpunk or FPS RPGs. If they actually address those issues then it’d be a definite recommendation from me.

    • If you like games that are mostly a map covered in markers that represent 1000 hours of busywork and 2 hours of cool content, and you’re into the cyberpunk coat of paint that’s been slapped on it, then with all the bugfixes this is a good version of that. Otherwise I’d still pass.

    • I loved it. I didn’t follow it much prior to release and wrote it off after the launch fiasco. I gave it a try maybe a year later after a big patch. I didn’t really have any expectations going in.

      It’s one of my favorite games ever. The gameplay is good, I enjoyed the story, and I loved the characters. There are a few you get close to and I actually cared about them. That part reminded me a little bit of Mass Effect. I was genuinely disappointed when it was over and it was time to say goodbye.

      It’s not a technical masterpiece, but there’s something special there. Again, I’ll make a comparison to Mass Effect. The first game had some warts and parts of the world felt empty, but it was also such an interesting place with memorable characters. That series didn’t really come into its own until the second one.

      I’m thrilled that we are getting more Cyberpunk. I expect it will just keep getting better the way the Witcher series did.