alyaza [they/she] ( alyaza@beehaw.org ) MA to GamingEnglish · 3 years agoStardew Valley Expanded exceeded its creator’s wildest dreamswww.polygon.comexternal-linkmessage-square47linkfedilinkarrow-up1167cross-posted to: PCGaming@kbin.social
arrow-up1167external-linkStardew Valley Expanded exceeded its creator’s wildest dreamswww.polygon.comalyaza [they/she] ( alyaza@beehaw.org ) MA to GamingEnglish · 3 years agomessage-square47linkfedilinkcross-posted to: PCGaming@kbin.social
minus-squaret3rmit3 ( t3rmit3@beehaw.org ) linkfedilinkarrow-up32·3 years agoSome people seem to think that 3 years (from when AAA companies normally drop their first teaser until release) is the full game development lifecycle duration, and anything past that must be abandoned.
minus-squareall-knight-party ( all-knight-party@kbin.run ) linkfedilinkarrow-up8·3 years agoShit, Katana Zero took 6 years to develop, and it’s “just” pixel art, but it came out fantastic. You just never know either way.
minus-squareDebatableRaccoon ( DebatableRaccoon@lemmy.ca ) linkfedilinkarrow-up3·3 years agoThe impatience of Man
minus-squareabir_vandergriff ( abir_vandergriff@beehaw.org ) linkfedilinkarrow-up3·3 years agoI want part 2 like, yesterday. It’s such a good game, I’d play it day 1 no question.
Some people seem to think that 3 years (from when AAA companies normally drop their first teaser until release) is the full game development lifecycle duration, and anything past that must be abandoned.
Shit, Katana Zero took 6 years to develop, and it’s “just” pixel art, but it came out fantastic. You just never know either way.
The impatience of Man
I want part 2 like, yesterday. It’s such a good game, I’d play it day 1 no question.