• In Roguelikes and Roguelike-adjenct games there are also a few games that get close. (I’d even argue some totally eclipse SV/Terraria in that regard, but that depends on your definition.) Some, but not all, of them are even completely free and open source.

      Off the top of my head, a few examples would include Dwarf Fortress, UnReal World and Nethack. Maybe some Space Station 13 servers if you count that too.

    • Terraria. I wanted to like that game but immediately found it unenjoyable and disagreeable in every way. I’m still waiting for a Stardew Valley-like game that is actually good (i.e., has farming without ridiculous missions like "find the cows and build a pen for them) and doesn’t require the player to “craft” his own tools with ridiculously complicated mechanics. I hated “My Time in Portia” for the incredibly difficult crafting, that had no tutorial or explanation and was very poorly conceived.