• I get that the economy we’re in means a bunch of people, like yourself, feel justified in entertaining themselves using whatever means they can afford. I’d be lying if I said I never pirated music when I was a broke highschooler.

                But the reality is, if the funding isn’t there, it doesn’t happen. I don’t think DRM is the ethical way to squeeze money out of your audience, nor do I think not compensating people who worked hard to create something you enjoy is the ethical way to consume media.

                If you liked it, and you can afford it, pay them a fair price for your experience. Artists are already starving without society having a “copying isn’t stealing” mentality. It doesn’t matter if it’s Netflix, or a busker; you’re not paying them for a physical thing that they hand you, you’re paying them for the effort they went to craft an experience for you.

                • Don’t get me wrong: I pay for my indie games and don’t have the time for the so-called “triple-AAA” crap.

                  But the money I’d pay to Netflix or Spotify won’t actually go to the artists who worked on the stuff. That’s just not how this works.

                  Most imortantly: I don’t want to shame anyone for pay/not paying, as I usually don’t know their financial situtation.

                  • the money I’d pay to Netflix or Spotify won’t actually go to the artists who worked on the stuff

                    Not enough of the money goes to the artist, but money does go to the artists. If you’re not sure, ask literally any artist who has their content featured on netflix, or any of the other platforms.

                    Money also goes to the marketing team, and software developers, and internationalization teams, and all the other people in the chain who actually do have a purpose and make that artist’s content more available to the world than it otherwise would be.

                    But they’re always going to take more than they should, that’s just called inefficiency, and is where competition can happen. But if it’s not generating enough income, the content simply won’t happen.

                    Which is honestly fine with me, lord knows we have too much garbage on these platforms.

                    Most imortantly: I don’t want to shame anyone for pay/not paying, as I usually don’t know their financial situtation.

                    Totally agree. I felt I was very clear that I myself pirated when I couldn’t afford to pay, which is consistent with the belief that you should pay what you can afford.

                •  Rentlar   ( @Rentlar@beehaw.org ) 
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                  You make a decent point, but the disconnect between people paying for content and the money going to the people who contributed effort to it is getting wider and wider.

                  Popular shows that people subscribed for get axed after 1 season or moved to another service. All the work people did for Warner Brothers’ Batgirl gets thrown in the trash so that WB can get a tax write-off, before any movie watcher can even give a cent to them in support.

                  The point is big studios make so much year after year that pirating their stuff doesn’t make a dent in whether the people they hire get paid accordingly.

                •  Saik0   ( @Saik0Shinigami@lemmy.saik0.com ) 
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                  Artists are already starving without society having a “copying isn’t stealing” mentality.

                  If labels didn’t take huge chunks of their income… with very little return on their part. Guess what…

                  This actually isn’t a problem with the consumers, it’s a problem with the “production” side of this equation.

                  or a busker

                  A busker doesn’t hold my files I create via video recording on my phone of the “event” hostage… under threat of lawsuit/men with guns beating down my door and taking all my electronics.

                  you’re not paying them for a physical thing that they hand you, you’re paying them for the effort they went to craft an experience for you.

                  No I’m not. I’m paying to own the disc/content. I couldn’t give a damn what “experience” they think they’re creating. But it’s in their best interest that the “experience” is worthwhile so I purchase the next one.

                  • If labels didn’t take huge chunks of their income… with very little return on their part.

                    That is my point, yes.

                    This actually isn’t a problem with the consumers, it’s a problem with the “production” side of this equation.

                    It is both. Contrary to the simpliatic worldview of Lemmy/reddit circle jerks, more than one problem can exist.

                    A busker doesn’t hold my files I create via video recording on my phone of the “event” hostage… under threat of lawsuit/men with guns beating down my door and taking all my electronics.

                    Again, I don’t think DRM is ethical. I also don’t think being able to afford to compensate someone, and not compensating them is ethical.

                    I’m paying to own the disc/content. I couldn’t give a damn what “experience” they think they’re creating

                    You can go buy blank disks for a fraction of the price of ones with content on them.

                    You will never own their content, they own the copyright, you do not. Even when you purchase a physical blu-ray disk, you would not be allowed to open a theater and start showing it to people. That is because: You. Do. Not. Own. Their. Content. Ever. You’re only paying for the experience of witnessing it. Just like going to see a play 200+ years ago, just like going to a movie theater today. You’re allowed to be confused about that, but it doesn’t change reality.

                    it’s in their best interest that the “experience” is worthwhile so I purchase the next one.

                    So you literally do “give a damn” about the experience. Which is it?

      • Not asking about the morality, asking whether or not the people making this argument on piracy consider jumping the turnstile to be theft, in the most practical sense. Not in an ideal world, but in the real world, would you consider that theft?

        A turnstile jumper is also exploiting the products and services produced by offers without paying the cost to use them. Nothing is being “removed” in that situation either.

          •  Chozo   ( @Chozo@kbin.social ) 
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            What would you call taking or using something without paying for it, then? Resources are still being spent to transport the person who has not paid for them.

                  • Nothing that some customer could have bought is removed by jumping a turnstyle.

                    Nothing? Not even the fuel required to transport the extra weight of somebody who hasn’t paid? Not even the wages for the employees who conduct and maintain the trains?

                    You can argue that the amounts are miniscule, sure. But “miniscule” does not equal “zero”.

                • I think I figured out the disconnect here. Yes, hopping a turnstile is against the law. It is still not considered theft. It is called fare evasion, and it is more akin to a traffic violation. The reason I was confused, and why I assumed you meant morality, is that nobody is saying piracy isn’t against the law. The article never said that either.

        • Jumping a turnstile and taking a physical, actually scarce resource is not comparable to duplicating a digital, artificially scarce resource.

          The train requires ongoing maintenance and can only hold a finite amount of people. Taking the train seat for free takes away something from another person. Downloading media does not use any ongoing resources, and does not take anything away from another consumer.

          Comparing the morality of physical goods to digital goods are not really a good comparison specifically because of the artificial scarcity brought on by making something digital to try to make it more expensive doesn’t map to the real scarcity of physical goods.

          • Again, I have to ask: How do you think those digital goods are made in the first place? Somebody labored to create it. They deserve to be paid for it.

            Not sure why this is such a hot take.

            • How much should they be paid for it? In a situation where the streaming services have a stranglehold on the market and are extracting a big amount in rent-seeking price vs actually paying the people who labored to create it, should we continue to pay and give in to their morally dubious tactics? In this lens, can piracy be considered a form of civil disobedience?

              • How much should they be paid for it?

                However much they’re asking. They put a price tag on it for exactly this question.

                In this lens, can piracy be considered a form of civil disobedience?

                Not really. Civil disobedience is about refusing to follow a law, not choosing to break a law. There’s a difference between the two concepts; one involves going about your day as normal and ignoring laws, and the other is going out of your way to break a law. Piracy is no more a form of civil disobedience than looting a grocery store is.

                • Ah, that’s not my understanding of civil disobedience. I prefer this definition: “civil disobedience is a public, non-violent and conscientious breach of law undertaken with the aim of bringing about a change in laws or government policies” (https://plato.stanford.edu/entries/civil-disobedience/)

                  I suppose the piracy aspect might not be public enough to count as civil disobedience though, unless you count as public the noticeable cumulative effects of all piracy.

                  •  Chozo   ( @Chozo@kbin.social ) 
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                    Right, but in this instance you’re not damaging the government through these actions. You’re damaging private entities. Civil vs criminal.

                    EDIT: Although, piracy often crosses both civil and criminal statutes in many cases, because copyright law is weird like that.

        • That is a false equivalency.

          The trains cost money to run so you are using resources you haven’t paid for.

          Pirating takes away a possible purchase. You haven’t actually used any of their resources or cost them anything.

          If I wasn’t going to buy it anyway they haven’t lost anything.

          If you streamed it from their servers for free using an exploit that would be stealing, as you’ve actually cost them resources.

          • I don’t get this logic at all. Piracy doesn’t take away a possible purchase. There is an assumption that the media downloaded was ever going to be paid for. In 100% of the cases where I downloaded pirated content, I was never going to pay for the product, even if it was available to me by other means. Further I cannot remove a sale from someone when I never possessed the money to pay for it anyway.

            I believe most people that pirate cannot afford to buy digital releases or pay for streaming services etc… (not all cases of course). In these situations nobody loses. The media companies didn’t lose anything because I was never going to buy it, and it wasn’t stolen because they still possess the media.

            Edit - I agree with you Lmaydev I replied to the wrong comment.

          • The trains cost money to run so you are using resources you haven’t paid for.

            And media costs money to make.

            If I wasn’t going to buy it anyway they haven’t lost anything.

            If you weren’t going to buy it, why would you pirate it? That’s the thing, if you’re interested enough in a product to want it, then you taking it for free is a cost to the producer.

            If you streamed it from their servers for free using an exploit that would be stealing, as you’ve actually cost them resources.

            How do you think scene groups get their materials in the first place? They just find it on a flash drive on a park bench?

            More often than not, scene releases are gathered internally by rogue employees in the studio who took something and distributed it in a way that they were not authorized to do. The origins of any movie you pirate come from theft, full stop.

            •  t3rmit3   ( @t3rmit3@beehaw.org ) 
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              And media costs money to make.

              But not to copy, which is what you are asserting is being “stolen”. No one is claiming that turnstile jumpers are taking away money from train manufacturers. You’re having to mix analogies, because copying something isn’t theft.

                •  t3rmit3   ( @t3rmit3@beehaw.org ) 
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                  There is no labor in making digital copies.

                  You are trying to blur the line between the media/art/music/film, etc, and the reproductions of it.

                  Artists do deserve to be paid for their work, but artists do not deserve to maintain ownership over the already-sold assets, nor whatever happens to those assets afterwards (like copies made). If you want to say they should retain commercial rights for reproduction of it, sure, but resell of the originally-sold work (e.g. the mp3 file), and non-commercial reproductions from that sold work? Nah.

                  They didn’t put in labor towards that. To say they did expands “labor” far beyond any reasonable definition.

            • If you weren’t going to buy it, why would you pirate it? That’s the thing, if you’re interested enough in a product to want it then you taking it for free is a cost to the producer.

              I don’t agree with this at all. There are tons of things someone might want to use or have but not enough that they’d be willing to pay for it. Or over a certain amount of money.

              • And physical media’s never stolen, right?

                The data to validate this is scarce, but I’d wager that most rips come from stolen physical media. I don’t think there’s too many people out there going “I just paid $20 of my hard-earned money for this Blu-ray, so now I’m going to give it away to strangers for free”. The whole “paying for something” thing is kinda antithetical to piracy in the first place. But again, there’s no real way to quantify this.

            • The origins of any movie you pirate come from theft, full stop.

              The origins of most of all western countries’ wealth comes from theft, full stop.

              More often than not, scene releases are gathered internally by rogue employees in the studio who took something and distributed it in a way that they were not authorized to do.

              That’s only the case for pre-Bluray release content. Most of it was just captured from rips, Amazon Prime or Netflix.

        • It should be a free service anyway. Without free public transport, democracy does not exists. Same reason healthcare and education should be. So sure, you are “stealing” a ride - something that should be yours anyway because people are not born with the ability to travel kilometers of cityscapes, something that is now mandatory to survive and thrive.

        • Digital piracy has literaly no real cost to the producer except the nebulous “lost sale.”

          You know that the pirated files were stolen in the first place, right? Movies and video games aren’t just sitting out in the open free for somebody to snatch up like apples on a tree. They end up in the hands of scene groups by somebody in the studio taking an unauthorized copy of the product and distributing it.

          Lost sales are damages, as demonstrated by the courts hundreds and hundreds of times over now.

          • Ever heard of “ripping” a disk, a stream, or a download? Movies, series, and video games get paid for by someone who then proceeds to make unauthorized copies, they very rarely come from anyone at the studio.

            Lost sales are “legal” damages, which doesn’t mean they’re actual loss of anything, since people who were not going to pay, are worth exactly $0.

            It’s different when bootleg copies get sold, since then there is an actual payment that isn’t going to the right person.

            • Does you license plate say “PRIVATE”? Because this is some real sovereign citizen logic, using definitions of terms that the rest of the world doesn’t agree with.

              Ever read the message at the beginning of a rip? You know, the one with the FBI logo on it. Remind me what it says?

              •  jarfil   ( @jarfil@beehaw.org ) 
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                using definitions of terms that the rest of the world doesn’t agree with.

                Like which one exactly?

                Ever read the message at the beginning of a rip? You know, the one with the FBI logo on it. Remind me what it says?

                There is none. Some rips used to come with a “Ripped by [some nick]” and a scene group logo, but they’ve grown out of fashion.

                Just kidding, I know you meant this one: https://youtu.be/CXca40Z01Ss

                • Like which one exactly?

                  “people who were not going to pay” is not one singular group, but you use this as if everybody who isn’t going to pay is part of the same demographic. Some people won’t pay because they don’t want it in the first place. Some people won’t pay because while they want it, they can’t afford it. And some won’t pay but will take it anyway because they feel entitled to it.

                  Painting all these groups with the same brush is disingenuous at best, and intentionally deceptive at worst.

          • Many scene groups actually purchased the games and cracked them, I’ve read NFOs that say “buy the game, we did too”.

            People recording in movie theatres have to either sneak into the theatre or buy a ticket themselves.

            Someone scanning a book to post online had to have bought it or borrowed it.

            Yes some games are cracks of illegitimate obtained leaked copies or other unscrupulous methods.

            I have played pirated games in the past but my Steam library has thousands of dollars worth of games I bought, many of which I wouldn’t have if I weren’t interested in these type of games to begin had pirating games not been possible.

            Sure, the opportunity cost from piracy’s “lost sales” to the publisher/licensor is non-zero. But how many sales that would have happened varies greatly on the perceived value vs. price of the product, and how available it is. If it’s not in stores anymore and can only be bought from scalpers on eBay, the publisher cough Nintendo cough doesn’t see that money anyway vs. pirating it.

          • I have hundreds of CDs, which are bought and paid for. Tell me, again, how making copies and (hypothically, of course) giving them to friend[1] incurs a direct cost to the CD producer?

            Nearly all pirated content was most likely originally purchased once, and ripped. There’s no evidence that much of it is from shoplifted DVDs.

    •  Kalash   ( @theKalash@feddit.ch ) 
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      In that case you’re actually using a limited resource: space on a train. And by occupying it you’re preventing someone else from using it (assuming a full train). Copying media doesn’t cost any resources (ignoring the tiny amounts of electricity) or interfere with anyone else’s ability to use that resource.

      They don’t compare.

        •  Kalash   ( @theKalash@feddit.ch ) 
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          You’re technicall still using the company’s resources (it costs some energy to run the empty train), so I still don’t think it really compares to piracy.

          But since they are miniscule compared to what they are wasting by running largley empty trains I think it’s morally ok in that case.