By every metric we know of, they’re very far from achieving it. Even with some of the largest companies by market cap now in their ownership, they’re still nowhere close to owning the breadth of games that get made. Palworld still sold more copies on Steam than there were Game Pass subscribers who tried the game out as part of their subscription. Growth for Game Pass has slowed dramatically to something in the ballpark of a plateau, and subscription services for games only accounted for 10% of spending. This was two weeks ago that Matt Piscatella of Circana said that the idea that subscription services would take over gaming is unsupported by the data.
I don’t have a subscription to it either. Their games aren’t exclusive to Game Pass, and you can still buy them a la carte. In fact, my point with Palworld is that many more people still opt to even though the intuitive answer is that it’s cheaper to rent the game for one month than it is to buy it outright, but I think people have a pretty firm grasp at the value you’re giving up to not own it outright. It was a long con to get people to buy games from the Windows Store too, and people rejected it. They can’t squeeze blood from a stone if the market doesn’t want something. The online subscription service that is doing the nasty stuff that you’re afraid of is Nintendo’s; there are games there only available via subscription. Not to say you’re wrong for where you draw the line in the sand on what you will or will not buy, but nothing indicates we’re anywhere close to that doomsday scenario.
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On PC they don’t do those things. Or rather, they tried, and the market rejected it.
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By every metric we know of, they’re very far from achieving it. Even with some of the largest companies by market cap now in their ownership, they’re still nowhere close to owning the breadth of games that get made. Palworld still sold more copies on Steam than there were Game Pass subscribers who tried the game out as part of their subscription. Growth for Game Pass has slowed dramatically to something in the ballpark of a plateau, and subscription services for games only accounted for 10% of spending. This was two weeks ago that Matt Piscatella of Circana said that the idea that subscription services would take over gaming is unsupported by the data.
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I don’t have a subscription to it either. Their games aren’t exclusive to Game Pass, and you can still buy them a la carte. In fact, my point with Palworld is that many more people still opt to even though the intuitive answer is that it’s cheaper to rent the game for one month than it is to buy it outright, but I think people have a pretty firm grasp at the value you’re giving up to not own it outright. It was a long con to get people to buy games from the Windows Store too, and people rejected it. They can’t squeeze blood from a stone if the market doesn’t want something. The online subscription service that is doing the nasty stuff that you’re afraid of is Nintendo’s; there are games there only available via subscription. Not to say you’re wrong for where you draw the line in the sand on what you will or will not buy, but nothing indicates we’re anywhere close to that doomsday scenario.
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The second one of them becomes exclusive, they lose me as a customer too. But I think history shows that they tried that already.