Played through the game a year ago, being interested in the 2d Zelda-esque gameplay.

It’s now among my all-time favourites. I still play it from time to time. Really excited for Project Terra!

    • I’d say old school. The puzzles and dungeon designs remind me most of A Link To The Past. However, there’s a focus on throwing spheres to ricochet off walls (as that’s the basis of the game’s combat). So instead of having an arsenal of weapons (sword, boomerang, bombs, arrows, etc.), it’s more about tossing balls to manipulate other objects equivalent to those items in each dungeon room.

      For example, when you get the Fire element you can imbue your spheres to melt ice blocks, and also to launch bomb orbs further than regular spheres.

      • Yeah, oldschool 2D for sure where you get introduced to a few mwchanics and given a new tool (sphere element) to complete the dungeon and beat the boss. I don’t even consider the dungeons in BotW/TotK to be the main levels in the games, as they are more about open world exploration