EfreetSK ( @EfreetSK@lemmy.world ) to GamingEnglish · 3 years agoMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-linkmessage-square114linkfedilinkarrow-up1257
arrow-up1257external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.com EfreetSK ( @EfreetSK@lemmy.world ) to GamingEnglish · 3 years agomessage-square114linkfedilink
minus-square Communist ( @communist@beehaw.org ) linkfedilinkEnglisharrow-up47·3 years agoIt’ll at the very least make indie studios capable of insane things.
minus-square Skelectus ( @Skelectus@suppo.fi ) linkfedilinkEnglisharrow-up21·3 years agoThat also. I’ve been keeping an eye on this kind of technology for my one person projects.
minus-square Denaton ( @Denaton@programming.dev ) linkfedilinkEnglisharrow-up1·3 years agoIt helped me to start making my first commercial game, i always looking for new AI tech to see how I can use it to make my games. I just need a better graphic card and i could generate 3D models with DreamFusion.
It’ll at the very least make indie studios capable of insane things.
That also. I’ve been keeping an eye on this kind of technology for my one person projects.
It helped me to start making my first commercial game, i always looking for new AI tech to see how I can use it to make my games. I just need a better graphic card and i could generate 3D models with DreamFusion.