Microsoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-link EfreetSK ( @EfreetSK@lemmy.world ) GamingEnglish • 1 year ago message-square117fedilinkarrow-up1257
arrow-up1257external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.com EfreetSK ( @EfreetSK@lemmy.world ) GamingEnglish • 1 year ago message-square117fedilink
minus-square Skelectus ( @Skelectus@suppo.fi ) linkfedilinkEnglish4•1 year agoI’m not the one asked, but the ones I can think of top of my head are Killer7, which had pretty cool gradient shaders and Borderlands drawn style.
minus-square PrivateNoob ( @PrivateNoob@sopuli.xyz ) linkfedilinkEnglish1•1 year agoIt definitely caters to the OG gamers. Really respects GoldenEye 007.
I’m not the one asked, but the ones I can think of top of my head are Killer7, which had pretty cool gradient shaders and Borderlands drawn style.
It definitely caters to the OG gamers. Really respects GoldenEye 007.