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 EfreetSK   ( @EfreetSK@lemmy.world )  to GamingEnglish · 2 years ago

Microsoft says the 2-3 year development cycles of big-budget games are over

www.axios.com

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Microsoft says the 2-3 year development cycles of big-budget games are over

www.axios.com

 EfreetSK   ( @EfreetSK@lemmy.world )  to GamingEnglish · 2 years ago
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2023's hit parade
www.axios.com
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Happy Monday.
  •  sarsaparilyptus   ( @sarsaparilyptus@beehaw.org ) 
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    2 years ago

    We already have that, it’s called FOSS.

    Facetiousness aside, I really don’t think there are any commercially released games that fit the bill.

    •  Storksforlegs   ( @storksforlegs@beehaw.org ) 
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      2 years ago

      I dont know, a number of Indie studios could probably qualify.

    •  rejoyce   ( @rejoyce@infosec.pub ) 
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      2 years ago

      I don’t think the whole “free labour” part of FOSS fits the “fair wage” requirement though :')

      •  TheSaneWriter   ( @thesanewriter@vlemmy.net ) 
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        2 years ago

        Yeah, honestly the F is the biggest reason I’m not hardline into FOSS. As a socialist I’m well aware of the benefits of decommodification, and I strongly believe in open sourcing software, but we live in a capitalist world and people are often stingy with donations. It’s part of the reason why I wouldn’t mind a subscription fee for using my instance, paying my admin enough to keep the server on and to compensate them for the labor they do feels reasonable to me.

    •  buckykat   ( @buckykat@lemmy.fmhy.ml ) 
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      2 years ago

      KSP 1 was, at least at first, and Stardew Valley was made entirely by one guy

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