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 CaptainArcher   ( @CaptainArcher@startrek.website )  to Gaming · 3 years ago

Starfield’s 30fps frame rate is “a choice,” God of War dev says

www.pcgamesn.com

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Starfield’s 30fps frame rate is “a choice,” God of War dev says

www.pcgamesn.com

 CaptainArcher   ( @CaptainArcher@startrek.website )  to Gaming · 3 years ago
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Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
  •  CleoTheWizard   ( @LimitedBrain@beehaw.org ) 
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    3 years ago

    It’s also a personal choice of Bethesda not to rename their engine. Many other studios do this same thing and reuse engines, but they often rename them after significant rewrites. Bethesda just doesn’t do that.

    Also they aren’t worried about how the game will be released. Their games have legs. So a 60fps version will eventually come out. Then they’ll release it 5 more times.

    •  AndrasKrigare   ( @AndrasKrigare@beehaw.org ) 
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      3 years ago

      But they did? For Oblivion it was Gamebryo, for Skyrim it was the Creation Engine

      •  shrippen   ( @shrippen@feddit.de ) 
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        3 years ago

        https://en.m.wikipedia.org/wiki/Creation_Engine

        The Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine.

      •  CleoTheWizard   ( @LimitedBrain@beehaw.org ) 
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        3 years ago

        I mean that they haven’t changed it from the Creation engine. Which has been used since Skyrim despite some big rewrites for Fallout and I’m sure more big rewrites or additions for Starfield

        •  AndrasKrigare   ( @AndrasKrigare@beehaw.org ) 
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          3 years ago

          But it’s only been 2 games since Skyrim, right? And for Starfield it’s being renamed Creation Engine 2. Either way that statement “Bethesda just doesn’t do that.” Doesn’t seem accurate when they have done that multiple times.

          •  CleoTheWizard   ( @LimitedBrain@beehaw.org ) 
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            3 years ago

            Huh okay yeah that’s fair. I guess I’m thinking more about the time span since that game engine is now well over a decade old whereas the previous examples are separated by a handful of years. And I didn’t know about them putting a ‘2’ in front of it for Starfield.

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