• As Yumiella herself explained i think on episode 1, you can beat the Dark Lord when you’re after certain level with strategy and good playing, but Game Yumiella pretty much needed brute force. This pretty much reflects the experience on many JRPGs (most of my experience on these is with Final Fantasy where it amply applies), you can beat the Final Boss with strategy and the right combination of skills and whatever without needing to grind much, but when there’s a hidden boss you goddamn better grind a lot and level up to even have a remote chance, damn your skills and all that. Game Yumiella seems to be in this exact spot. The things on Book 3 that i mention help in determining the levels but we just don’t know for sure without the author explicitly giving numbers anywhere (anyone around with the right connections wanna ask for us? Pretty please? 😄)

    • but when there’s a hidden boss you goddamn better grind a lot and level up to even have a remote chance, damn your skills and all that

      HAHA! That pretty much sums up my own personal experience in fighting hidden bosses in FF7, FF8 and FF9. Not sure if there’s still such a tradition in more modern FF games tho. But man, I remember having to grind card games in FF8 just to gather enough cards to turn into consumable items just to give me a chance of lasting so many turns in the Omega Weapon fight. In FF9, I had to play that stupid Chocobo minigame for hours on end just to gather the materials. Ahem. I’m rambling. But yeah, I agree. Grinding is but the start with such hidden bosses. You grind for levels, you grind for equipment, you grind for materials and consumables all for a chance of defeating the hidden boss.

      Going back on topic though, thinking about it from the author’s POV, it might be more helpful if they don’t give specific numbers or even a narrow range of figures to keep their options open (the LN is still ongoing, right).