• It’s a matter of optimization and Bethesda games have all had pretty poor optimization. They could get it running at a higher framerate but there’s no need because people will buy it even if it runs 30fps.

      • What’s so revolutionary or ambitious about Starfield that it couldn’t be optimized to have “acceptable” framerate? Pretty much everything Starfield does has been done before and the creation engine isn’t some visual marvel that would burn down graphics cards. So where’s the performance going?