People seem oddly optimistic about all of this, but I wouldn’t be surprised if the solution they came up with still wouldn’t work in Linux. I don’t know how exactly they’d do it, but I can imagine some encryption key or hardware nonsense that Linux can’t replicate.
Yeah, “kernel level anticheat” has become a bit of buzzword in the competitive game scene and people just think it’s better without really understanding what that means. Microsoft could do one good thing here and begin blocking that shit.
People seem oddly optimistic about all of this, but I wouldn’t be surprised if the solution they came up with still wouldn’t work in Linux. I don’t know how exactly they’d do it, but I can imagine some encryption key or hardware nonsense that Linux can’t replicate.
Either way, making all the software developers who insist on messing with the kernel on windows, stop, will be a good thing.
Yeah, “kernel level anticheat” has become a bit of buzzword in the competitive game scene and people just think it’s better without really understanding what that means. Microsoft could do one good thing here and begin blocking that shit.
Hopeful is better than Hopeless.
@savvywolf I imagine that they would instead force them to use a certain API that wouldn’t be so easy to replicate on Linux.
@Fubarberry
API calls would still be a lot easier to replicate through wine/proton than completely uncontrolled kernel access.