The world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-link Chloyster [she/her] ( @chloyster@beehaw.org ) M Gaming • 4 months ago message-square69arrow-up1120
arrow-up1120external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.net Chloyster [she/her] ( @chloyster@beehaw.org ) M Gaming • 4 months ago message-square69
minus-square coyotino [he/him] ( @theangriestbird@beehaw.org ) linkfedilinkEnglish1•4 months agoTime sensitive but you can start the time line over at any point?
minus-square perishthethought ( @perishthethought@lemm.ee ) linkfedilinkEnglish1•4 months agoTrue and you can do that as many times as you like. But to really get to the ending, you are racing against the clock.
minus-square Mrfiddles ( @Mrfiddles@feddit.nl ) linkfedilink1•4 months ago !To be honest, I kind of wish they just hadn’t bothered with portraying the ending. They set up such cool lore, and I didn’t really need the avant-garde film at the end. A cut to credits would’ve been fine.!<
Time sensitive but you can start the time line over at any point?
True and you can do that as many times as you like. But to really get to the ending, you are racing against the clock.