- cross-posted to:
- gaming
- pcgaming@lemmy.fmhy.ml
- starfield@lemmy.ml
Hoo boy. Not a good look AMD. It was scummy when nVidia did this, it’s scummy when you do it.
Hoo boy. Not a good look AMD. It was scummy when nVidia did this, it’s scummy when you do it.
This usually means only FSR, no DLSS. What does it matter that FSR can be used on all hardware, if it’s the inferior technology? Let those who can use DLSS, and others FSR and XeSS.
Since it’s your mom-and-pop multi-billion dollar company, it’s fine that they screw over consumers. They are not like the evil multi-billion dollar company from down the road.
Keeping out a vendor-specific one in favor of a vendor-agnostic one seems actually positive to me. That vendor-specific “superiority” must be fought.
Agreed. The net effect of this kind of choice - what the person above you is saying - is exactly the intended effect. It lowers the value of Nvidia users’ cards to them, but, critically, only because Nvidia plays these bullshit exclusivity games.
Nvidia users can’t get the most out of their cards on a big, popular new game and they’re all mad about it? Well, there’s an easy fix, Nvidia, to prevent these situations in the future: Just open DLSS up to everybody. Boom, done. AMD and Bethesda aren’t the ones being assholes, here, and it’s not their fault that Nvidia’s customers aren’t getting the most out of their cards.
Blocking support for a superior technology, that almost half of all Steam Users can use, is truly what’s best for gamers.
It would be one thing if you had to choose between FSR and DLSS (or XeSS), but these aren’t mutually exclusive. You can actually add all three, quite shocking, I know.
FSR not being arbitrarily locked to a brand of hardware automatically makes it the superior technology.
It’s fine for my Steamdeck, but at 5120x1440 on my ultra-wide, it looks like smeared shit. I don’t have that problem with DLSS.
Having to rely on upscaling technology and techniques is the biggest blow to gaming in years, honestly.