Hoo boy. Not a good look AMD. It was scummy when nVidia did this, it’s scummy when you do it.

    • Poopfeast420 ( Poopfeast420@feddit.de ) 
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      3 years ago

      I mean this is literally just sponsoring a game

      This usually means only FSR, no DLSS. What does it matter that FSR can be used on all hardware, if it’s the inferior technology? Let those who can use DLSS, and others FSR and XeSS.

      Since it’s your mom-and-pop multi-billion dollar company, it’s fine that they screw over consumers. They are not like the evil multi-billion dollar company from down the road.

        • beefcat ( beefcat@beehaw.org ) 
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          3 years ago

          I’m struggling to find games released in the last two years that support DLSS but not FSR.

          The problem is, like it or not, DLSS is way better than FSR. So naturally, people who have capable hardware feel a little miffed when they are saddled with the inferior solution.

          Plenty can be said about Nvidia’s anticompetitive practices, but I don’t think this is explicitly one of them. They don’t block games from supporting FSR, though probably not out of the goodness of their heart. They know DLSS is better, so having games support both makes it a lot easier for reviewers and consumers to make this comparison. AMD obviously doesn’t want this unfavorable comparison, which is why they probably pay developers to not include DLSS.

          • Umbrias ( Umbrias@beehaw.org ) 
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            3 years ago

            Or, just a thought here, it’s because FSR is open source. You can literally go look at it on github right now.

            DLSS is not. Guess which one is easier to implement into a game? If you guessed FSR, you’d be right. You don’t need to involve AMD the company at all to implement FSR into your game. That is not true of DLSS and Nvidia.

            You’re taking a selection bias as a causative argument from a conclusion.

            DLSS being closed source is literally an example of Nvidia’s anticompetitiveness, by definition.

            • beefcat ( beefcat@beehaw.org ) 
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              3 years ago

              I think it’s a stretch to claim that proprietary software is inherently anticompetitive, though I won’t argue that Nvidia as a whole is often very anticompetitive.

              Implementing DLSS is no more fundamentally difficult than implementing FSR. Source-availability only makes things easier in certain edge cases, most uses will just use the precompiled library provided by the vendor. You don’t need any kind of special permission or agreement with Nvidia to use DLSS. The interface for these libraries is so similar that there are already community-made wrappers that adapt between the two for games that only support one.

              • Umbrias ( Umbrias@beehaw.org ) 
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                3 years ago

                a stretch to claim that proprietary software is inherently anticompetitive

                That’s exactly the point of making something proprietary. Like, literally the point, so your competitors cannot use it. It’s anti competitive.

                no more fundamentally difficult than implementing FSR

                So we’ve established:

                1. That FSR is freely available to implement

                2. That DLSS is proprietary

                3. That FSR is on more games than DLSS and/or that games with DLSS often have FSR.

                4. That DLSS works only on NVIDIA cards

                5. that FSR works on, for all intents and purposes, all cards.

                And you think it’s evidence of foul play that FSR is on more games? Really? You don’t see how your sampling bias has played into this?

                • beefcat ( beefcat@beehaw.org ) 
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                  3 years ago

                  You really don’t believe AMD sponsoring these games has anything to do with it?

                  Ease of implementation in most cases can’t have anything to do with it, because most games don’t even need to do any work to enable it. DLSS is “free as in beer”, meaning we don’t have to pay any licensing fees to use it. DLSS support is included in Unreal and Unity, right alongside FSR. They’re both just checkboxes. Being open source is not a factor here. The distinction between gratis and libre is a much more philosophical concern than a technical one. Trust me, as a developer, a library being proprietary means very little to us when building a video game. What we care about is how much money it costs, and what do we get for that money.

                  AMD isn’t your friend anymore than Nvidia, they just want you to think they are because they don’t have an abusable market position yet.

  • As bad as the performance seems to be (30 FPS on current consoles?), I think they should offer DLSS, FSR 2, and Intel’s XeSS. Invite everyone to the table, they’re practically printing money already with preorders. Exclusivity is ridiculous.

  • JC Denton ( JCDenton@beehaw.org ) 
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    3 years ago

    Well this is very unfortunate. So poorly played by bethesda that I’m going to rethink buying the game.

    I didn’t choose pc gaming so these graphics cards companies can split the market here too like with the consoles.

    • Onihikage ( Onihikage@beehaw.org ) 
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      3 years ago

      FSR2 splits the market the least since it can run on any GPU, unlike DLSS which wouldn’t be able to run on the console versions (so they’d have to add and optimize for FSR2 anyway; extra work for little benefit).

      • What split? You can implement all three technologies.

        As far as I know it’s not a lot of (extra) work to add them, and if half of the PC player base can use DLSS it’s more than “little benefit” to me.

        • Onihikage ( Onihikage@beehaw.org ) 
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          3 years ago

          Sure, you can, but if one technology is both “good enough” and “works on everything” I can understand why the developer might only bother with that one. Proprietary, vendor-locked standards leave a bad taste in my mouth.

          I would like to at least see XeSS implemented in addition to FSR2, as it’s another open standard. With any luck, pressure could be put on Nvidia to make DLSS vendor-agnostic as well, but they’ve proven over and over again that they really don’t care about gamers.

  • exx ( exx@beehaw.org ) 
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    3 years ago

    I guess this isn’t the end of the world for Nvidia users, because FSR 2.2 is pretty good, and this game will be unlikely to have ray tracing that requires a lot of upscaling anyways, but it still sucks that the only way games will run well on any PC hardware nowadays is if the developers are paid to optimize for it.

      • Onihikage ( Onihikage@beehaw.org ) 
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        3 years ago

        FSR2 (not SSR2, that’s a typo) should work on any graphics card, your 6800 XT included; the statement just means they worked with AMD engineers specifically for optimizations on Ryzen/Radeon 7000 hardware.

        Going with only FSR2 means Bethesda only had to optimize and bugfix their implementation of one type of upscaling technology, saving dev time. Consoles use AMD hardware, so they’d have to do that work with FSR2 even if they included DLSS, which means DLSS would be extra work for a marginal improvement over FSR2 for the subset of PC users using Nvidia.