Hoo boy. Not a good look AMD. It was scummy when nVidia did this, it’s scummy when you do it.

  • What split? You can implement all three technologies.

    As far as I know it’s not a lot of (extra) work to add them, and if half of the PC player base can use DLSS it’s more than “little benefit” to me.

    • Sure, you can, but if one technology is both “good enough” and “works on everything” I can understand why the developer might only bother with that one. Proprietary, vendor-locked standards leave a bad taste in my mouth.

      I would like to at least see XeSS implemented in addition to FSR2, as it’s another open standard. With any luck, pressure could be put on Nvidia to make DLSS vendor-agnostic as well, but they’ve proven over and over again that they really don’t care about gamers.