The Legend of Zelda series producer Eiji Aonuma has again commented on the possibility of revisiting the style of past entries in the series – but there are no plans as of now. Speaking with RTL Nieuws, Aonuma said that games like Breath of the Wild and Tears of the Kingdom were possible because of what came before them. However,...
I would loooove if we could get top down Zelda games occasionally between BotW-style games. Like how we get 2D and 3D Mario games. I definitely don’t need an Ocarina of Time type of Zelda anymore though. That version aged and doesn’t hold up very well anymore IMO.
I wouldn’t say no to a new top-down Zelda, but most of all I miss classic Zelda dungeons. I love BotW and TotK but their dungeons are lame as hell, especially those in TotK. The only slightly interesting one was the Lightning Temple that was the only one trying to have sort of a theme, and even that one can’t compare to anything in Majora’s Mask or Twilight Princess.
The Yeti manor, the Stone Tower, Dragon Roost, the City in the Sky are all a lot more memorable than any Divine Beast. And then TotK temples are basically the same as those but don’t even have the slate interactions.
Oh man I just don’t agree. I hope they would find a 3rd party dev willing to take us back to that version of Zelda, similar to how Ubisoft is bringing back an older-style AC between open world releases. The newer ones just aren’t my bag.
I would loooove if we could get top down Zelda games occasionally between BotW-style games. Like how we get 2D and 3D Mario games. I definitely don’t need an Ocarina of Time type of Zelda anymore though. That version aged and doesn’t hold up very well anymore IMO.
I wouldn’t say no to a new top-down Zelda, but most of all I miss classic Zelda dungeons. I love BotW and TotK but their dungeons are lame as hell, especially those in TotK. The only slightly interesting one was the Lightning Temple that was the only one trying to have sort of a theme, and even that one can’t compare to anything in Majora’s Mask or Twilight Princess.
The Yeti manor, the Stone Tower, Dragon Roost, the City in the Sky are all a lot more memorable than any Divine Beast. And then TotK temples are basically the same as those but don’t even have the slate interactions.
I haven’t played through all the TotK dungeons yet, but I couldn’t agree more. I was floored by how non-existent the Rito dungeon was.
Oh man I just don’t agree. I hope they would find a 3rd party dev willing to take us back to that version of Zelda, similar to how Ubisoft is bringing back an older-style AC between open world releases. The newer ones just aren’t my bag.
Interesting. OOT is the only one I’ve continued to return to.