The Legend of Zelda series producer Eiji Aonuma has again commented on the possibility of revisiting the style of past entries in the series – but there are no plans as of now. Speaking with RTL Nieuws, Aonuma said that games like Breath of the Wild and Tears of the Kingdom were possible because of what came before them. However,...
I wouldn’t say no to a new top-down Zelda, but most of all I miss classic Zelda dungeons. I love BotW and TotK but their dungeons are lame as hell, especially those in TotK. The only slightly interesting one was the Lightning Temple that was the only one trying to have sort of a theme, and even that one can’t compare to anything in Majora’s Mask or Twilight Princess.
The Yeti manor, the Stone Tower, Dragon Roost, the City in the Sky are all a lot more memorable than any Divine Beast. And then TotK temples are basically the same as those but don’t even have the slate interactions.
I wouldn’t say no to a new top-down Zelda, but most of all I miss classic Zelda dungeons. I love BotW and TotK but their dungeons are lame as hell, especially those in TotK. The only slightly interesting one was the Lightning Temple that was the only one trying to have sort of a theme, and even that one can’t compare to anything in Majora’s Mask or Twilight Princess.
The Yeti manor, the Stone Tower, Dragon Roost, the City in the Sky are all a lot more memorable than any Divine Beast. And then TotK temples are basically the same as those but don’t even have the slate interactions.
I haven’t played through all the TotK dungeons yet, but I couldn’t agree more. I was floored by how non-existent the Rito dungeon was.