• Considering the stories of the code base being an absolute mess, I can see how there might be a floor in what they can charge due to the labour cost of making it functional on PS4 and Switch. Even if the port is the barest of bones, or even a hot mess.

    At least it will make it easier to emulate on Linux 😄

    • No one is saying that it should be free. The issue is that $50 for a straight port of a 13 year-old game is ridiculous when Sony’s competitor offers free backwards compatibility—and 4K upscaling. Microsoft absorbed their expenses for that as the cost of doing business, and it would be a blip on Rockstar’s balance sheet as well, since they make a perpetual avalanche of money from GTA Online. There’s really no credible justification for a price this high.

    • xenia_canary is coming along. I could play the entirety on xenia_canary on Windows… only a matter of time.

      That’s why I’ve been pushing for a whole rebuild of it. RDR2 already has New Austin and West Elizabeth fully built out in it’s map. Most of the characters exist already in RDR2. Honestly, for the amount of time to “remaster” it they should just rebuild it as a DLC to RDR1, have the player immediately take off into it from the end of the game. Charge $60 bucks for it and everyone would buy it still.

      • I already finished it on RPCS3 and can only recommend to try it out. Yes, there were a few places and cutscenes in the game that didn’t run great but 98% of the time it was a smoother and better looking experience than the PS3 version, thanks to upscaling and frame rate unlocking (at least on an AMD 5800X).