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 Chloyster [she/her]   ( @chloyster@beehaw.org ) M to Gaming · 2 years ago

Starfield has housing system, player jail, and more reveals Bethesda in new Q&A

www.eurogamer.net

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Starfield has housing system, player jail, and more reveals Bethesda in new Q&A

www.eurogamer.net

 Chloyster [she/her]   ( @chloyster@beehaw.org ) M to Gaming · 2 years ago
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Starfield's hype handle cranks ever-more furiously in the run-up to its September release, and Bethesda has now fired o…
  •  Sordid   ( @Sordid@beehaw.org ) 
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    2 years ago

    Hyping up old features as if they’re groundbreaking is a proud Bethesda tradition. I still remember laughing at their pre-release hype around the Radiant quest randomizer in Skyrim, which is virtually identical to the quest randomizer that Daggerfall had been built around fifteen years prior.

    •  Rentlar   ( @Rentlar@beehaw.org ) 
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      2 years ago

      In the wise words of Todd Howard: It just works

    •  macniel   ( @DmMacniel@feddit.de ) 
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      2 years ago

      Also Radiant Quests were already part of Oblivion as well, which they had to dumb down for whatever reason.

      •  DaSaw   ( @DaSaw@midwest.social ) 
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        2 years ago

        “Whatever reason” being that without the dumbing down, the NPCs were so murderous that, however hilarious it was, it rendered the game unplayable.

        •  macniel   ( @DmMacniel@feddit.de ) 
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          2 years ago

          I only remember that it could render it rather difficult. but not that difficult. thanks for clarifying :)

          •  DaSaw   ( @DaSaw@midwest.social ) 
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            2 years ago

            Murderous at each other, not the player.

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