• Mandy ( Mandy@beehaw.org ) 
    link
    fedilink
    arrow-up
    58
    ·
    3 years ago

    Not only hyping a features they had for several games now, but I bet my left ovarie thats they all gonna be as broken as their earliest iteration

      • Mandy ( Mandy@beehaw.org ) 
        link
        fedilink
        English
        arrow-up
        19
        ·
        3 years ago

        i like modding as much as the next gal but this type of relationship bethesda has with their fans is not good, at all, and i never see anyone ever mention it

        • ursakhiin ( ursakhiin@beehaw.org ) 
          link
          fedilink
          English
          arrow-up
          8
          ·
          3 years ago

          It’s not good that the games are broken and they are relying on modders to fix them. It would be totally fine if they released a fully functioning thematic sandbox for modders to play in though.

          The thing about Bethesda games is that their modding tools are far and away from any other game, making serious improvements much more accessible. That’s one of the major draws of them.

          I just wish every game didn’t have an unofficial patch requirement to keep it from crashing too often.

        • DaSaw ( DaSaw@midwest.social ) 
          link
          fedilink
          English
          arrow-up
          3
          ·
          edit-2
          3 years ago

          People talk about it all the time. Longtime fans just don’t care. I’ve been playing these since Daggerfall. Bethesda Softworks makes a very particular kind of game this is very appealing to some of us, and nobody else makes them like that, not that I’m aware of. You think Skyrim was buggy on release? It’s got nothing on Daggerfall, but I loved it anyway.

          Mods make the game better, give them a longevity they wouldn’t otherwise have. Skyrim with Frostfall and a needs mod is almost my dream game. But I was perfectly satisfied with the game on Day 1.

          • Mandy ( Mandy@beehaw.org ) 
            link
            fedilink
            English
            arrow-up
            1
            ·
            3 years ago

            Im no stranger to daggerfall either but that just highlights the problem with the company but some fanatics who blindly follow then

            Their games don’t have to be buggy messes till modders do bestesdas job for them, mods should primarily enhance, not fix.

            And these people who don’t care (as you that is) are one key problem why bethesdas and other companys launch their games like an alpha they’ll never fix (hows their ducttape held severly outdated engine gonna cripple this title I wonder)

            • DaSaw ( DaSaw@midwest.social ) 
              link
              fedilink
              English
              arrow-up
              1
              ·
              3 years ago

              We have multiple generations of developers releasing like this. With a few rare exceptions (which are the only games from 15+ years ago most people remember), all games release buggy. Even on console, for every Super Mario Bros. that played the way it was supposed to, there were ten unplayably buggy examples of licensed shovelware. And half of “Nintendo Hard” was just that these games were janky as fuck.

              Games are hard to make. Ridiculously huge and complex games are even harder to make. If you think you can do better, please do so.

              • Mandy ( Mandy@beehaw.org ) 
                link
                fedilink
                arrow-up
                1
                ·
                3 years ago

                dont you see the inherit problem that these devs all themselves created with the increasing cost, increasing scope, increasingly forcing bigger retention spans? these games dont need to be this needlessly huge and even than there is no need to have them almost broken (have you SEEN how cd project red always releases their games?)

                i never said it was that much better back than, its just much easier to have all of this garbage available than it was back than cause now its flooding the online stores

                and of course “do it better yourself than”, i dont have to be a mastercoder to recognise subpar quality, i dont need to be a masterchef to know when something tastes bad

      • Zalack ( Zalack@startrek.website ) 
        link
        fedilink
        arrow-up
        17
        ·
        3 years ago

        Am I taking crazy pills? Except for 76, an MMO, Bethesdas record has been pretty good for single-player games, no?

        I’ve played all of their games since Morrowind on Launch and always had a blast.

        • Their games have gotten wide as the ocean and shallow as a puddle. The mechanics and quest design are so simplified and shallow. Skyrim and Fallout 4 are more like action games with some light RPG elements. As noted by the comment below, they’re chasing trends. Newer games can’t compare to options you have in New Vegas or even Morrowind.

          • The studio has changed. Just because Fallout 4 wasn’t a “true RPG” doesn’t mean I didn’t have nigh on 400 hours of novel joy with it, maybe even because it wasn’t just another core Bethesda RPG but because it was something new, a new kind of looting and crafting experience in that same large, dynamic open world that Bethesda could bring through. Morrowind was over 20 years ago. Bethesda isn’t the one making those kinds of games anymore.

            Have the games gotten shallower as RPGs? Sure. Fucking pac man is shallow at this point, does that mean everyone should hate on it en masse? If you don’t like the direction Bethesda is going that’s completely understandable, but it just seems absurd that people come out of the woodwork in these threads to just poop on a game that isn’t even out yet. Save that for when it releases and it does or doesn’t meet your expectations, as of now it just sounds like everybody is trying to get as entrenched as possible in their prejudice.

            Bethesda games are buggy, what an old meme. It’s more of a meme than a true criticism now because most games have bugs, especially ones as large as Bethesda games, and even on launch I’ve played other Bethesda games and enjoyed myself just fine. It’s good to be cautiously skeptical and not pre order, you should be skeptical, but swinging all the way past that to being hard-line negative is not the right answer either.

            And I know you personally are not reflecting all of these views, your comment just comes off as supportive of both genuine and over the top memetic criticisms due to replying in a seemingly justifying manner to someone confused about the buggy game comments. When it comes to those sorts of comments I’m talking generally about what I’ve seen from people on this platform.

            I’m not saying Starfield will be an old Bethesda return to form or bug free on release, I’m just saying be cautious, not completely pedal to the metal negative, and accept that Bethesda as it was is dead.

              • I understand your position as well, I think we just need to have more moderate discussions and less going to extremes.

                I didn’t address the writing and dialogue of the games because those are absolutely getting the short end of the stick in terms of what Bethesda is spending their resources on, but I found the systems that they put work into in Fallout 4 worthy enough of that time spent instead, and I think that says more about my preferences of what I like in a game than it really does about if Bethesda games are “better” or not this way.

                I tend to prefer moment to moment gameplay and I found Fallout 4’s complex interlocking loop of wanting to build a settlement and modify my equipment, leading to tracking down certain materials and identifying where they may be logically found, to going there on foot, to looting the place systematically and engaging the enemies with the weapons and armor I modified and have personal attachment to, to managing my inventory with an investment and thought that never mattered as much in previous Bethesda titles, etc.

                That whole loop and set of mechanics that play into each other added an incredible wealth of what I consider more moment to moment gameplay depth than just enjoying the wider possibilities of dialogue options in past Bethesda titles.

                Even at its best good old days Bethesda writing doesn’t really compare to other games much more focused on writing (not going to mention New Vegas here because Obsidian is one of those devs better at writing than Bethesda). Bethesda games are always more than the sum of their parts.

                My point about Pac Man is more that you don’t dislike the game’s lack of depth in certain areas just for its own sake, but because you’re comparing it to the studio’s past. When Pac Man Championship Edition and DX released, those
                had favorable receptions because they took the arcadey roots of the franchise to their logical conclusion instead of swapping to more accessible gameplay trends as Bethesda did.

                Not an invalid criticism, but not the only thing people should be mentioning in some of these comments as if that’s what makes the game “bad”.

                And if you really think Starfield is going to be Fallout 4 with just a new coat of paint… That’s just disingenuous. There’s already more than enough changes in new mechanics and systems that didn’t exist in FO4 aside from the entire new universe and premise that’s more than simply a coat of paint.

                I do hear what you’re saying though and I appreciate acknowledging some of the parts people skip over thinking about just to hit the low hanging fruit that have been brought up in every thread about a Bethesda game since time immemorial, adding nothing new to the discussion.

        • Bethesda makes well liked games, yes. But they have a track record of their games coming out as complete buggy messes that need 6-12 months to be in a decent state.

          Could be in this case that Microsoft has realized how important this game is to their console efforts and the delays have been an effort to avoid a repeat of Bethesda’s typical. I wouldn’t be too surprised. I’d recommend being wary until the game is out. Waiting won’t hurt anyone.

    • CIWS-30 ( CIWS-30@kbin.social ) 
      link
      fedilink
      arrow-up
      40
      ·
      3 years ago

      Given how modern AAA games are and Bethesda’s recent track history, it’s not negative to be skeptical, it’s smart.

      Especially since despite Microsoft watching over them and helping them to have the most “bug free launch in history” it’s still probably going to be a hot mess for weeks to a month after launch. I want to be pleasantly surprised, but I’m not getting my hopes up.

      Plus, the recent release of Baldur’s Gate 3 with no microtransactions or season passes, etc. has gotten peoples’ standards up, and given that Microsoft paid a lot of money to buy Bethesda, we’re aware that they’re going to have to make that money back somehow, and will probably give into the temptation to do some really player unfriendly things to do it.

      Bethesda’s been going all in on surprisingly expensive microtransactions for really tiny amounts of content, like in Fallout 4 and 76, and it wouldn’t be shocking for them to continue in that direction. People aren’t being mindlessly negative, they’re looking at current and past trends and making an educated guess about the future.

      • Bethesda’s been going all in on surprisingly expensive microtransactions for really tiny amounts of content, like in Fallout 4 and 76, and it wouldn’t be shocking for them to continue in that direction.

        This isn’t even new. Bethesda literally set the standard for overpriced MTX with the god damn horse armor in Oblivion for $7.50. That was the first time in history the microtransaction was used and it garnered much the same response as they do now.

    • Because - and this is the only real answer you’ll get - Starfield is “cool” and “normies” are looking forward to it. Therefore, the “real gamers” must hate it, ESPECIALLY before actually playing it.

      Same shit you see in any niche community. Buncha nerds hating on anything too big or popular.

            • No, you can measure it in things like sales and review scores. Sure, they also put out games like Fallout 76 and Wolfenstein: Young Blood, but two decades is enough to capture Skyrim and Fallout 3.

              • snowbell ( snowbell@beehaw.org ) 
                link
                fedilink
                arrow-up
                2
                ·
                edit-2
                3 years ago

                I really didn’t like Skyrim, Fallout 3, Oblivion, Fallout 4, or 76. Still playing Morrowind and New Vegas though. I could go on about why for a looooooooong time but really don’t care to. Suffice to say there are plenty of people (obviously) that are not happy with those games. I bought them all too so that would show up in sales data. Shame on me, I guess. I’ve been burned enough times that I’m not even going to bother being excited about this one.

                • But there are also tons of people who’ve been plenty pleased with those games, as you can see on the long tails of their sales and how many concurrent players they retain to this day. You’re the odd one out on those heavy hitters. Not so much on 76, and to a lesser extent, 4.

              • Sordid ( Sordid@beehaw.org ) 
                link
                fedilink
                arrow-up
                1
                ·
                3 years ago

                two decades is enough to capture Skyrim and Fallout 3.

                So a decent but by no means amazing game and a complete turd? Not really helping your case here very much, IMO. The last truly great game Bethesda made was Morrowind, and I will die on this hill.

          • Successful and good are completely different and unrelated metrics. Fifty Shades of Grey was extremely successful, but no one in their right mind would ever call it good. Psychonauts was met with universal acclaim, and is widely considered to be one of the best games of all time, and yet it was a complete flop and needed more than a decade to get a sequel.

            Bethesda games are extremely successful. They are not good games, and their success is not a good thing. Bethesda kicked off microtransactions in 2007 with Horse Armour. This decision completely fucked the wider industry. Not a fan.

            • So…that’s your personal taste. Fifty Shades of Grey wouldn’t have been successful if no one liked it, and we can quantify some form of quality via review scores. Some of Bethesda’s games have reviewed phenomenally well, especially in as large of a bucket as the past 20 years of their history. If I was the sole dictator of what was good, no one would be playing the latest Assassin’s Creed game or Hades, but plenty of people love those games; the majority would say they’re great, and we can measure that to some degree.

      • Honestly mate? Not at all. I’m concerned about Starfield because of Bethesda’s track record since Fallout 4, and in particular, their constant attempts to introduce paid ‘mods’ to their games through the creation club (which are always overpriced for tiny amounts of content) as well as how broken their games have been at launch since Morrowind. When my PC, which can run Baldur’s Gate 3 on max settings, can’t run Oblivion without mods without regular crashes, then there’s a big problem.

        I want Starfield to be good. But Bethesda do not make good games. They make broad games, but there’s no depth, and what is there is fairly consistently buggy. They have the Pokemon problem though, where people are willing to give them a pass because of the big name. I guarantee you, if a smaller developer released games in the state that Bethesda does, their games would be (rightfully) panned.

    • m-p{3} ( mp3@lemmy.ca ) 
      link
      fedilink
      arrow-up
      13
      ·
      3 years ago

      I’m not hyped for the game but I’m still curious to play it down the road once the inevitable and glaring bugs from the launch are patched.

    • Boleano ( Boleano@beehaw.org ) 
      link
      fedilink
      arrow-up
      3
      ·
      3 years ago

      In addition to what others have said I also suspect that being a console exclusive has made some people be very critical of it. I’m not a big bethesda fan but what I have seen so far looks great and I’m looking forward to play it.

    • Murvel ( Murvel@lemm.ee ) 
      link
      fedilink
      arrow-up
      12
      ·
      3 years ago

      It probably will be just like every big bethesda launch title and you bet it’s going to be buggy too, but guess what, I don’t mind because I’m going to mod that sucker until it’s good enough for me.

      That’s the beauty of Bethesda titles.

    • Kaldo ( Kaldo@kbin.social ) 
      link
      fedilink
      arrow-up
      12
      ·
      3 years ago

      And it still going to sell like crazy because there is no other “average” bethesda-like game on the market, especially not spaceship/SF-flavored. I wish there was cuz I know I’ll be annoyed by usual bethesda issues and I don’t have faith in the modding scene to fix it properly (since they never did it for me for FO4 or skyrim), but its still going to be without competition so ¯\(ツ)/¯

      • I don’t have faith in the modding scene to fix it properly (since they never did it for me for FO4 or skyrim)

        Sounds like you need to learn how to make your own. The toolset isn’t very difficult to learn and can do practically everything you’d want to do mechanically to the game. Most of the mods I use are self made, because stuff I can download generally isn’t perfect. They do too much or not enough and it’s very rare that I find something that is perfectly what I want. So I make it myself.

        • Kaldo ( Kaldo@kbin.social ) 
          link
          fedilink
          arrow-up
          5
          ·
          3 years ago

          I have dabbled in modding actually but only enough to know that I don’t have the time or patience to make the big mods that I’d like to see, or that people with thousands of more hours of experience modding these games haven’t managed to complete.

          For example, no matter how much modding effort you put into combat, it’s still only ever going to be classic floaty bethesda combat. No matter how much you try to improve magic, it’s never going to become Dragons Dogma or Kingdoms of Amalur, ya know. No matter how many settlement overhaul or custom NPCs I add to fallout, it’s still going to feel soulless and pointless to me, and no matter how many tents or frostbite effects you add to skyrim, it won’t become as immersive as Outward.

          Mods can improve what is already there but in my experience, they can never replace or rework core foundations of games, either because the modders don’t have enough time and experience to do it (resulting in janky or unbalanced messes), or because the engine/API doesn’t support it.

        • Magrath ( Magrath@lemmy.ca ) 
          link
          fedilink
          arrow-up
          4
          ·
          3 years ago

          That’s not for me. Not gonna pay AAA prices for a game I have to spend hours of my own time fixing their mistakes. He’ll I’d have to learn a whole new skill.

  • Every new piece of info I see about this game just tells me exactly what I was expecting. Skyrim/Fallout but with a new coat of paint. The only thing actually new and has me excited beyond knowing they generally make fun games is the space combat shit. And frankly, I’m more inclined to think it’s going to be the jankiest, most broken part of the game considering it’s still on the creation engine and vehicles have never been very good on it. But I would love to be wrong.

    • TheOakTree ( TheOakTree@beehaw.org ) 
      link
      fedilink
      English
      arrow-up
      6
      ·
      3 years ago

      You know, BG3 is a great experience overall, but I don’t think it’s a great gaming experience. I’ve experienced at least a handful of softlocks that forced me to rewind a decent amount of playtime… and I don’t really think I’m playing in a way that should break the game.

      • It’s a different game. I go back and enjoy FNV still and FO4 as well because it scratches a different itch. The looting, crafting, settlement construction, etc. are executed much much better than FNV or 3, or otherwise are entirely new mechanics. It’s a whole different thing, it’s the studio pedigree and franchise the games belong to that allow these criticisms to continue on even when you’re comparing games that are radically different beneath the surface.

  • Storksforlegs ( storksforlegs@beehaw.org ) 
    link
    fedilink
    arrow-up
    8
    ·
    edit-2
    3 years ago

    I guess the only thing is to wait and see what its like.

    But the fact that its single player and seems to be geared toward customization/unique backstories (actual rpg stuff) sounds very promising.