• Commercial availability specifically. Thanks to archivers and the such, there are usually options to play most things. While I personally don’t care about commercially buying most of these classics, I do find it odd how little ip owners seem to want to make some of these older titles available

    •  Erk   ( @Erk@cdda.social ) 
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      231 year ago

      There’s such a weird attitude around release of old material. Why can’t Disney+ show the star wars theatrical release? Why won’t Nintendo sell their old titles? The only possible outcome is that people get what they want and give the company cash. It’s bizarre.

    • Well most of the comments here don’t have an insight into this. The reason they don’t re-release video games or old movies is because they don’t want you enjoying old things. It’s capitalism, but it’s not arbitrary like the scarcity. Because it’s not just video games, no company wants to re-release anything. Not a tractor, not a movie, not a dishwasher, nothing.

      Why? Because then you don’t buy the new thing with higher margins. Then you don’t watch the new movie and they can’t sell the new ads with the new character designs promoting it. Or you don’t get locked in to their new cartridge system. Or subscription plan. Whatever. The song is different, the story is the same, new stuff make line go up faster. With tons of waste involved as well.

      • The reason they don’t re-release video games or old movies is because they don’t want you enjoying old things.

        You’re assuming nefarious intent. I suspect the reality is that it’s not worth the rights holders’ time or money to invest in re-releasing old titles that very few people would buy.

        •  hollo   ( @hollo@beehaw.org ) 
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          81 year ago

          Right, I figure re-releasing a game takes some amount of labor, which means someone needs to make a case for spending time on that instead of whatever the current priorities are.

          That makes the efforts of archivists all the more commendable, and it’s all the more frustrating when you see a company dedicating resources to shutting them down.

          • it’s all the more frustrating when you see a company dedicating resources to shutting them down.

            Yes, definitely sucks when they do that. I struggle to understand why unless there’s some legal reason to protect all of your intellectual property instead of just the stuff that’s still making money.

        •  alehel   ( @alehel@beehaw.org ) 
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          1 year ago

          Yeah, im going with this one. Even if it takes a company a total of 5 hours work to wrap an old game in an emulator and release it on steam, it’s not going to be worth it when only 5 people buy it.

      • I think one of the exceptions to this is music. Of course there’s top 40 and whatnot, but it’s one of the areas where older hits either don’t go away, or get repackaged algorithmically into let’s say “stuff from that decade you like that you’ve never heard before.”

        Of course it’s still being selected from a much larger sample. But I think there’s something different about music.

        • I think music gets treated differently in this way partly because the fidelity 50 years ago was already very acceptable compared to the fidelity of brand new music, meanwhile you compare any other media and there’s significant improvements in the graphical fidelity that even movies from within this century can be poor enough video quality to degrade the experience compared to a new release

  • Thankfully, most companies kinda turn a blind eye to piracy of their back catalog. It’s really mostly Nintendo that gets all bent out of shape about it, and, honestly, they bring it on themselves for essentially vaulting many of their classics(like most of their GameCube games, for example). It really doesn’t help they they slow drip the releases so that only the same old few games are available at launch(I don’t want to play Clu Clu Land or Urban Champion, Nintendo… and I’m someone who likes those black box NES games more than most). Hopefully Nintendo Online solved that issue, but I doubt it.

    Anyway, it’s not like anyone is going to miss, say, Major Minor’s Majestic March for Wii. I would like to encourage companies to release more of their stuff, but realistically, it’s out there for anyone savvy enough to get it. We need to fix this stupid broken copyright system.

    • I think it’s a fun coincidence you brought that game up as something obscure nobody will care about, because I just learned about it because of your post and will probably emulate it for myself lol. Thanks for bringing it to my attention! 😊

  •  luciole   ( @luciole@beehaw.org ) 
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    121 year ago

    Their definition of “classic” is rather contrived in my opinion. “Classic” means both old and influential. They ditched the influential part. From their in-depth article:

    It’s hard to define exactly what a “classic game” is, but for the sake of this study, we looked at all games released before 2010, which is roughly the year when digital game distribution started to take off.

    Our random list of 1,500 games was taken from MobyGames, a huge community-run database of video games.

    I can’t feel sorry for the slow disappearance of some Wii Shovelware from 15 years ago. Time is ruthless to all mediocre media.

  •  mint   ( @mint@beehaw.org ) 
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    101 year ago

    more than possibly any other industry, gaming companies don’t really see their video games as “art.”

    nintendo doesn’t want you to buy their old games because they want you to buy their new ones. that’s all they give a shit about.

  •  Mot   ( @Mot@beehaw.org ) 
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    41 year ago

    I’ve always thought we should have some sort of standard emulator format for games. I get that cutting edge graphics are always going to be too much to run through a virtual machine, but a lot of indie titles in particular could do it without problem.

    We might need a few generations of emulators but it would still let us preserve games by just porting the VM instead of every game.

    • Video game companies don’t want you to enjoy games you already paid for. They want you to buy the rereremaster for full price again & again every time you want to launch it which is why this will, unfortunately, never happen.

      Sadly we’ll continue with the current route, bruteforcing through the emulation once the hardware gets good enough to do it.

      •  Mot   ( @Mot@beehaw.org ) 
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        21 year ago

        It would have to be motivated by the indie scene. Ideally with support from like Godot so people can just build games for the VM and have “native” support.

  • Cloanto, the company that owns the rights to the Commodore Amiga line, have a legal emulator that they sell called Amiga Forever. It’s about half the price of one modern AAA game, and when you download it, it comes with about fifty games of varying notability, and there’s many times more you can just install and play. And it’s all legal.

    I would love this to be the industry norm, imagine being able to download a NES! It’s annoying that if we want future generations to be able to experience games of the past (whether to learn from them, or just for pleasure) we need to teach our children about piracy.