• It’s easy enough to just start a Creative world. I don’t remember whether the hunger mechanic just gets disabled if playing Survival on Peaceful difficulty, that might have been how it works.

        • But doesn’t Creative get rid of the need to actually collect the materials you need? It was so fun back in the days to dig out huge holes in the ground just to build a castle, and also die a bunch of times because you were a bit careless and dug straight down only to discover a large mine right below you :D I don’t miss the buggy trains though. If I remember correctly, it took quite a long while for them to actually work properly in multiplayer.

          But oh how time files - I just bought the damn game back in 2010 😂 IIRC it was right around the time Notch bumped the version up from Infdev to Alpha and I think there wasn’t even proper multiplayer implemented yet then, or it was so much in it’s beginnings that it had pretty much no features, like not even spawning mobs or having damage or anything. Later during my university studies we were actually using Minecraft to get our heads wrapped around electronics and latches in our study group and as a part of our course work first built our digital clock in MC with redstone before actually making the assignment on paper 😄

          Even if Minecraft isn’t exactly the same game anymore as it used to be, it’s still nice to see it exist and be available after all these years. The core mechanics are still great and one can still play the older versions if they so wish.

    • Things are good, not because of the amount of stuff inside the thing that is provided to be discovered.

      I read this guy talking about when they nerfed fire in early Minecraft, how he and his friend before the nerf had accidentally set the entire continent on fire and had to run away in a boat for a long time across empty distant ocean, and landed in some strange place and how they set up the beginnings of their first base there that they played out of for years.

      Things are good because of the quality of experience you have on the thing. Social media, operating systems, video games, life in general: Adding to it to make it “good” from the outside, often detracts from the goodness of the experience, from the ones experiencing.

    •  Sordid   ( @Sordid@beehaw.org ) 
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      24 months ago

      I’ve had a similar experience with a lot of early-access games. They always end up disappointing, and I’ve come to realize it’s because the fun comes not just from playing the game and watching it develop and improve but also in equal part from expectations. It’s easy to look at an unfinished game and imagine what it could be in the future, and those fantasies inevitably exceed what is actually feasible to put into the game. I try to steer clear of early-access games now.

      • I don’t mind early access, but in also not tripping over myself to play them.

        If the game is fun as it stands, then awesome. Anything extra is the cherry on top.

        If the game feels half baked and like it’s missing all sorts of stuff, then naw. A game like that is just abusing it’s early access status. Trying to sell itself on the promise of what’s to come.

        •  Sordid   ( @Sordid@beehaw.org ) 
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          4 months ago

          What about games that become less fun as their development goes along? That’s another thing I’ve noticed with some early-access games whose early versions were more… concentrated, for lack of a better term. If there’s progression involved, it tends to go pretty quickly in early versions. Development then doesn’t change how the game plays or where the progression begins and ends, instead it just adds padding between the fun bits and makes everything take longer. Ever encounter a game like that?

          • In those cases, as long as I got my moneys worth with the amount of time I invested in the game, then Im at least breaking even. But either way, Im not really spending much time on early access games. They really gotta be compelling to lure me in…

  • I think I probably agree with all these statements. New Nether lost the allure for me, exploring tidied a lot of the cute chunk generation bugs etc.

    Buuut to be honest I didn’t watch the video. 5 mins in and the creator hadn’t really provided any reasoning to back up any points and was just repeating the premise in different ways. Not a well paced video….

  • Yeah, one of the things I liked in old versions was having just one type of planks (not having multiple variants of everything wood, particularly). And I’ve never cared about the bosses or searching for something 50K blocks away from spawn or whatever. The other annoyance is hunger, though eating to insta-heal isn’t much better either.

    One issue for me is that I really liked the block model system of newer versions (release 1.8), particularly as a resource pack creator. A ladder looks so much better as a few cuboids than it does as a flat texture, and my models (which I made in a text editor) looked a lot nicer than my textures.

    Also, never migrated my account. Are the servers to download the old versions from the old launcher even still up?

    Minetest could be a solution here, but it seems like most Minetest games are either following new MC’s footsteps or are doing something completely different. At least I’ve never played one that made me want to keep going, something good enough to start my own thing with (I would like chaining sticky pistons or similar things that are powerful in single-player, blocks that look cool but offer specific benefits like an iron grate floor/ceiling).


    Parallel timeline mods are interesting, though I am not having luck with trying them thus far and I also doubt the modding tools are there enough especially for me who doesn’t want to code in Java. I could also see it interesting if there were an easy way to just disable a large amount of blocks/items/mobs etc and then just add in new stuff… maybe even with data packs especially for this sort of thing.

    I am thinking about game mechanics that interact (has anyone tried liquid-like gravel/coal piles yet?) or that just connect simply/are instant (rather than high-throughput automation). Or different systems for healing/buffs/food. Maybe alternate tools/transportation/skybridges etc.

    EDIT: So they really added data packs without the ability to make “true” blocks/items (instead still dependent on entities and commands, data overridden not data driven), huh? Guess I shouldn’t be surprised.

    • I have no clue about the old launcher, but the current launcher allows you to select any version all the way back past alpha. It was a lot of fun to try to hunt down which version I probably first played.

    • i have no idea if it still works,
      but manny third party launchers like polyMc still have a option to sign in with old mojang accounts

      EDIT: it doesnt work, poly is just outdated.
      also, use prism instead

      • It seems like the old login servers don’t even exist anymore (so I don’t see how it’d actually verify unless it just checks a username’s purchase status), but yeah that launcher does work for offline. (I still have my lastlogin file assuming it can’t overwrite itself easily, but I don’t think anything uses that other than the old launcher which can’t seem to actually download the files because 404).

        It’s also interesting for the built-in modding, though it doesn’t seem to be perfect. Also added an edit to my original comment mentioning parallel timeline mods. Though I’ll just check out some classic(/revived) mods if I can get them to work.

        @Stelus42

      • Just a note to say that PolyMC has previously proven itself a troubled project, with the project owner Lenny at one point completely removing all other contributor’s access as he “purged the leftoids” (or something to that effect), and PrismLauncher is a fork made by those contributors

        • Oh wow, apparently im a whole drama behind here 😂
          I just recently discovered PolyMc because i learned about MultiMc drama,
          while searching for a flatpack build.

          Ill guess ill look up what happened, and then probably switch

          EDIT: i just looked it up WTF is wrong with that guy,
          i switched asap

  •  Ephera   ( @Ephera@lemmy.ml ) 
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    54 months ago

    Yeah, the loneliness thing really resonates with me. I like to play this Minecraft-like game which doesn’t even have mobs. I live in a society all the damn time. It’s a form of escapism, to dive into this world, where I can just be by myself for a while, without responsibilities or the like.

    • 100% agreed. I didn’t even really play more than poking at Minecraft one time to see what it was about, and the instant vibe of being alone in a vast alien landscape with no other living soul for any distance in any direction is exactly as he described.