- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
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ReplicantBatty ( @ReplicantBatty@lemmy.one ) 7•1 month agoDefinitely checking this out, it looks like it will scratch a very specific itch lol
muhyb ( @muhyb@programming.dev ) 6•1 month agoNice! Added to my wishlist.
🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️ ( @Kolanaki@yiffit.net ) English5•1 month agoBrain broke today 😵
coyotino [he/him] ( @theangriestbird@beehaw.org ) English5•1 month agoLooks awesome! and the fact that the dev is starting from a place of having the pathfinding algorithm figured out is promising. Better to start there, rather than end up like Cities: Skylines with abysmal frame rates that even top-end hardware can’t keep up with.
I’m not sure how I feel about the artstyle yet. It certainly looks gorgeous in screenshots, but I wonder if it will be difficult to read when you are actually playing. Camera rotation will be the key for me, personally. If I can’t rotate the camera to get alternate views, that might be a dealbreaker.