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 coyotino [he/him]   ( @theangriestbird@beehaw.org )  to GamingEnglish · 4 months ago

‘I would like for us, when we fail, to fail early and cheaply’: PlayStation Studios head says Concord taught a big lesson | VGC

www.videogameschronicle.com

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‘I would like for us, when we fail, to fail early and cheaply’: PlayStation Studios head says Concord taught a big lesson | VGC

www.videogameschronicle.com

 coyotino [he/him]   ( @theangriestbird@beehaw.org )  to GamingEnglish · 4 months ago
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Hermen Hulst says Sony does “much more rigorous” testing now…
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  •  Cevilia (she/they/…)   ( @Cevilia@lemmy.blahaj.zone ) 
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    4 months ago

    I’d like smaller games made by smaller teams with smaller budgets and worse graphics that take longer to develop, and I’m not even joking

    •  Megaman_EXE   ( @Megaman_EXE@beehaw.org ) 
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      4 months ago

      There’s been some incredible indies the past few years. I’m loving that people are going back and making games that look and feel like they could’ve been on the n64, ps1 or SNES.

    •  danielhanrahantng   ( @danielhanrahantng@beehaw.org ) 
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      3 months ago

      I agree

  •  sculd   ( @sculd@beehaw.org ) 
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    4 months ago

    During a Q&A session following Sony’s latest financial results, Tao said that despite the negativity surrounding Sony’s live service offerings thanks to the issues with Concord and Marathon, she still believes live service games are worthwhile because they’ve added a revenue stream that didn’t exist for the company five years ago.

    so they learnt nothing…

  •  mohab   ( @mohab@piefed.social ) 
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    4 months ago

    He’s talking to board members, isn’t he 😂 “Won’t happen again, I promise!”

    Fuck capitalism.

    Release Gravity Rush on Steam you coward #freegravityrush

  •  Deyis   ( @Deyis@beehaw.org ) 
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    4 months ago

    More testing of what? How to do basic market research so you don’t release a full priced game in a space where the thriving competitors are free to play?

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