Funny, since the “then” also features handholding in the form of a giant banned with “checkpoint” on it.
This also doesn’t take into account how much more complex games have become.
Compare Super Mario to something like God of War. “Walk to the right” to “explore vast environments”. And even those games are average.
I think there is just way more games now so you can pick a game back then and find a bad game to compare it to now, but there are also tons of really good similar games now you just have to sort through so many
Games have become more gamified.

It’s true. When people talk about gamification they’re actually talking about systems that were added to games to make them feel more like a job - e.g. Collect 100 badges, log on every day, use the shop.
The game is the game
Missing quite a few ui elements. Glowing highlights, boxes, circles, arrows, bullshit
No arrows? Literally unplayable
And the modern game has no yellow paint, unlike the old one. How can you know where to go???
Rose colored glasses. Go back and play one of those old games today. When you get bored, RDR2, Elden Ring, and Super Mario Odyssey will be waiting for you.
Meh, I put aside RDR2 pretty quickly, hate the constant tutorials and hand holding.
I’ve got a lot more hours in many retro games tham RDR2 or Elden Ring
Modern games are so complicated, they really need the tutorials to tell you about each system at least once. The tutorials usually stop after every system has been introduced. The alternative is just as frustrating; not enough tutorials, and people complain that they have to comb through fextralife or come to Reddit for sometimes conflicting information.
The issue isn’t tutorials or handholding, it’s complexity. Some people find complexity annoying or even anxiety-inducing. For others, the complexity is what keeps the game engaging hours after they’ve mastered all the systems.
Thankfully, they still make simple retro games too, so there is something for everyone.
My biggest issue with RDR2 was the inconsistent buttons. Sometimes E is interact. Sometimes it’s X. Usually jump is space but when you’re supposed to jump for a mission flag it’s F. Nothing is intuitive.
They used to put all that stuff in the manual because there wasn’t room on the cartridge.
And if it’s Horizon Forbidden West:
Aloy out loud half a second after arriving: “I bet if I press the jump button while running, I can jump that gap.”
My youth good, your youth bad.
This is old. Games aren’t all brown mush anymore.
Someone like 15 years ago made a vid series showing Doom if it had been made like CoD
https://www.youtube.com/watch?v=C4yIxUOWrtw
https://www.youtube.com/watch?v=NURfvG0lfpA
https://www.youtube.com/watch?v=8F0AdWBmiQYReally cool to just be racist for no reason
wait why did the dude become black
Racism. They don’t like all the black people in games now
(But you knew that and were just pointing it out more cleverly than I)
My personal interpretation was the guy is just overly tan and potentially covered in mud, because he’s so tough and runs around on battlegrounds all day long.
Well, and the color palette is gray-brown in general, because we had an abundance of those, especially military shooters in the early HD era.
But yeah, who knows, could also be that the post originated from 4chan or the like and is just racist.
gamer problems
This shit is so tired. There are tons of amazing modern games that look more like the first pic.
And when you die once it asks if you’d like to skip the bird.
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