“God please let GTA 6 be a massive flop it would be so fucking funny.”

  • happy_wheels ( happy_wheels@lemmy.blahaj.zone ) 
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    2 months ago

    The old Rockstar is dead. Ppl r gonna preorder GTA anyways and defend the company when they get a broken/unfinished product on day one, claiming it can be fixed in the future with updates. Look at cyberpunk 2077 and no mans land.

      • aceslip ( aceslip@lemmy.zip ) 
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        2 months ago

        Sadly true. I jump in every few years. Make a new character, do the run, do the new stuff, do the current season. It’s all still the same just with more.

        CP2077 on the other hand did it. I never had an issue at launch like the loud groups did. But I appreciate the work, the qol updates, and the expansion. They did turn that game around … but again, I didn’t see the initial problems anyways …

          • aceslip ( aceslip@lemmy.zip ) 
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            2 months ago

            For Cyberpunk, I’m a pc player through and through. But I had friends with better hardware that encountered a lot of issues too. I guess I just got lucky. And I’m happy I did tbh. The game world (cyberpunk genre inclusive) means so much to me.

      • Zgierwoj ( Zgierwoj@lemmy.blahaj.zone ) 
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        2 months ago

        Its serviceable. A lot of it is shallow, finding new creatures, new planets often makes you see the same thing youve already seen with the details changed a bit. But some places genuinely felt special - Ive seen a worm the size of my frigate once, and only once. That’s the kind of weird shit I want in every exploration game. The story I expected to be an afterthought, but damn, its straight up pretty decent. Can’t speak for any of the people who supported the kickstarter, it really sucked for them and they have a right to not be satisfied, but I absolutely got a very enjoyable experience out of it. There are better games that I enjoyed much much less

      • I mean, it’s what they promised, and some more now. That’s just not a game for everyone. It’s a little bit of everything with none of it being well fleshed out because I don’t think they know how to do any one thing specifically well at all. But like, if you’re into that type of game it’s fine? If you’re not, well then of course you’re not gonna like it not every game is for everyone.

      • SooperGoose ( SooperGoose@thelemmy.club ) 
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        2 months ago

        Sorry, but you’re out of your mind. No Man’s Sky is incredible now. It’s not just a matter of being better. It’s a matter of the game wasn’t anything cost to what they promised and now it’s gone far beyond that. The player numbers don’t lie, either.

      • anewfox ( anewfox@lemmy.zip ) 
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        2 months ago

        it’s not for everyone but it definitely doesn’t suck. it gives me a feeling of wanderlust that no other game can (except maybe elite dangerous, but i don’t play that).

          • 13igTyme ( 13igTyme@piefed.social ) Banned
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            2 months ago

            Well received by the niche audience that continued to play it. Never touched again by the majority of all the others.

            I remember buying it and refunding it because of all the lies. Not even small lies. Massive lies that completely changed what the game was.

            Recent reviews are good, but that’s this little thing called selection bias. As evidenced by many people in these comments they gave the game a second chance and it was still crap.

            There have been indie games that have released something closer to the marketing lie NMS originally attempted to market.

            I never played cyberpunk, but all I’ve ever heard about it was how boring and unoriginal the story was.

            Celebrating them fixing something that should have been delayed when the end result is still boring really explains why the game industry is where it is.

            • nyctre ( nyctre@piefed.social ) 
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              2 months ago

              No man’s sky had a bit over 200k peak online players on release in 2016. Over 100k peak for the anniversary release in 2025 and constantly gets 10k players even now.

              Cyberpunk got 274k peak online players for the release of 2.0 3 years after the original release and 60k daily players even now.

              Those are great numbers for single player games so I don’t know what you’re on about.

            • blartcap_ ( blartcap_@lemmy.dbzer0.com ) 
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              2 months ago

              You don’t know what “niche audience” means if you think these two games sold and are played by similar audiences as, say, Anno games.

              You’ve also got selection bias twisted considering you’re using it to say a few comments in here must represent the truth because they say something you like.

              What you heard about Cyberpunk must be from some real haters because, of all the things you could accuse about its story, boring and unoriginal are not it.

              If anything here explains the state of anything, it’s how easily gamers will believe nonsense as long as it fits their preconceived notions and gets their anger up.

              • 13igTyme ( 13igTyme@piefed.social ) Banned
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                2 months ago

                The few comments I’m talking about here represent the majority of players that refunded the game and never returned. That’s the majority. Then when updates came out, they either didn’t care (which is the correct response when a company lies) or they watched a video to learn about the updates and weren’t impressed.

                The people buying into the game, which mind you is still not what they completely marketed it as, are just as much to blame as the people that buy shitty AAA games all the time and give these companies money so they can release more crap.

                The company behind NMS are releasing a new game. There are just as many people that say “fuck that lying company” as there are people existed for the next batch of lies.

    • Games can definitely be fixed post launch. Fallout New Vegas was a broken mess, but now it’s the most beloved 3D Fallout game and people don’t even bring it up in this conversation. With enough ambition, quality, and room to improve underneath the technical issues, games can and have been brought back from from being beta releases.

      On the other hand, Rockstar’s schemes aren’t guaranteed to pay off. RDR2 had a well received single player, but the online mode was an absolute failure compared to GTA Online. Given how people have less disposable income and advanced gaming hardware, GTA 6 might be too much too late. I doubt it’ll be a flop, but I also doubt it’ll have the success of GTA 5.

      I also don’t see it having the same relevance in a post culture war era. Even if it plays things relatively safe, it will still be seen as too woke by the right, and too capitalist coded by the left. The liberal center isn’t an all encompassing hegemon like it once was, and that’s really who the game is made for.